Pre-Visualisation Artist (All Levels) - ILM London
The Walt Disney Company
London, UK
12 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Compensation
£29,622.0
Working hours
Regular working hours
Job source
Tech stack
Computer Animation
Linux
Maya
Visual Effects
ZBrush
Houdini (Software)
Unreal Engine
Job description
Previs Artists collaborates closely with the Previs Supervisor and Previs Lead to design and create shots and sequences ensuring the Director and Clients vision are met through dynamic camera movement, composition, staging, lighting and editing.
What You’ll Do:
- Create Previs shots based off scripts, boards or verbal pitches and edit these into coherent sequences, applying their knowledge of cinematic lens choices, framing, staging and camera language to visualise the clients vision.
- Animate all aspects of the shot from the camera to the characters, using lighting and FX to enhance storypoints.
- Be able to carry out simple modelling/rigging/texturing tasks when required.
- Produce Techvis to support realworld and onset shooting of the completed Previs incorporating practical set dimensions, camera lens data, and virtual production requirements
- ability to meet deadlines and maintain a consistent level of productivity while producing high quality work within varying timelines.
- Communicating and collaborating across departments
- Demonstrate flexibility with iterative process
Requirements
- Experience in camera/character/creature/vehicle animation in Maya and knowledge of using and editing Mocap data
- Understanding of different styles of cinematography, knowledge of film terminology, lenses and a good eye for cinematic shot composition and lighting
- Basic competency in modeling, texturing, lighting, compositing and rendering
- Highly motivated and proactive
- Good communicator able to take feedback/direction and interpret them effectively over multiple versions
- Organised and creative problem solver with a good attention to detail.
- Proficient in Maya for animation, camera, and scene assembly
- Proficient with modeling and texturing tools within common 3d packages (e.g.Maya,Substance Painter, ZBrush, or similar)
- Familiarity with using Unreal Engine in a Previs Pipeline
- Familiarity with Nuke, DaVinici Resolve, Houdini
- Working knowledge of Linux and Google Suites
As part of your application please submit a demo reel, shot breakdown, or equivalent showcasing your work. A current resume is required.
This role is Hybrid, which means the employee will be encouraged to work 2 days on-site per week at a Company designated location, and occasionally from home.
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