System Software Engineer - Neural Graphics SDKs

NVIDIA Ltd.
Redmond, WA, United States
10 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Compensation
$184,000.0 - $287,500.0
Working hours
Regular working hours

Tech stack

Application Programming Interfaces (APIs) Artificial Intelligence Systems Engineering Computer Vision C++ (Programming Language) Configuration Management Nvidia CUDA Computer Graphics Continuous Delivery Continuous Integration Distributed Systems Game Engine
+17 more
OpenGL Shading Language Graphics Software Python (Programming Language) Open Source Technology Software Architecture Server Administration Software Engineering Verification and Validation (Software) Scripting Gaussian Containerization HLSL Kubernetes Information Technology Low Latency Software Version Control Microservices

Requirements

  • Masters of Science in Computer Science or Electrical engineering or equivalent experience. * 5+ years of practical experience. * Track record developing and maintaining developer-focused, production-grade software for computer graphics or computer vision (for instance game engines, rendering software). * Proficiency with Python and C++. * Excellent software engineering fundamentals (source control, CI/CD, testing/validation, packaging, containerization, release). * Experience developing high-performance distributed systems (micro-services, Kubernetes). * Excellent written, visual, and verbal communication to present architectural challenges, tradeoffs, and alternatives. * Curiosity and drive to learn new technologies and partner across teams and functions., * Strong fundamentals in real-time graphics or other performance-critical domains. * Experience in GPU-accelerated software with CUDA, Slang, or other shading languages (GLSL, HLSL, Metal) for low-latency, high-throughput applications. * Algorithmic expertise in neural reconstruction (NERFs, Gaussian Splats). * History of multidisciplinary creativity and innovation around software engineering in multiple problem domains., Application Programming Interface (API), Architectural Services, Artificial Intelligence (AI), Audiovisual, C++ Programming Language, Community Development, Computer Graphics, Computer Science, Computer Vision, Continuous Deployment/Delivery, Continuous Integration, Distributed Computing, Ecosystems, Electrical Engineering, Graphics, Graphics Software, Healthcare, Microservices, Open Source, Operational Support Systems (OSS), Presentation/Verbal Skills, Python Programming/Scripting Language, Record Keeping, Software Administration, Software Architecture, Software Engineering, Software Validation, Source Code/Configuration Management (SCM), Systems Engineering, Technical Strategy, Usability Engineering, Validation Testing, Visual Communication, Writing Skills

Benefits & conditions

Your base salary will be determined based on your location, experience, and the pay of employees in similar positions. The base salary range is $184,000 USD - $287,500 USD for Level 4, and $224,000 USD - $356,500 USD for Level 5.

About the company

NVIDIA is a world-leader in Gaussian Splatting and Neural reconstruction. Our team builds the Omniverse NuRec SDK to enable robotic, healthcare, and AV developers to build better models faster with closed-loop validation and closed-loop training grounded in real-world scenarios.

Do you obsess about software engineering? So do we! We are looking for a strong System Engineer to develop and maintain NVIDIAs software ecosystem for neural graphics, including key OSS platforms like GSplat. Your software will serve a booming community of developers eager to bridge the gap between the real world and simulations. Join our amazing team and help us build the future of Physical AI!

What youll be doing:

  • Implement, validate, release and maintain SDKs, APIs, libraries for Neural Reconstruction, including key Open Source projects like GSplat. * Influence software architecture, validation strategy and technical roadmaps to ensure outstanding usability for our developers across many fields, from research to large-scale production use., NVIDIA Corp

Visualize your future . . . We Do NVIDIA is the world leader in graphics processing technologies, creating innovative, industry-changing products for computing, consumer electronics, and mobile devices. NVIDIA products are transforming visually-rich applications such as video games, film production, broadcasting, industrial design, space exploration, and medical imaging. We invest in our people and our technologies, support and fund industry research around the world, and consistently deliver high-quality products. NVIDIA’s culture promotes and inspires a team of world-class employees to be at the top of their game. We’ve created an environment where talents are recognized and collaboration is valued. Our employees are shaping the world of tomorrow. . . today. We invite you to explore the opportunities available at NVIDIA to see what your future may hold.

Company Size: 10,000 employees or more

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.careerbuilder.com

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

2:33 min

Architecting CUDA and the AI software stack

Michael Kagan Michael Kagan +1 · WWC Europe 2026

1:43 min

Mitigating vision classifier attacks using Gaussian blur techniques

David vonThenen David vonThenen · WWC 2025

1:04 min

Introduction to Bitcoin script parsing tools

Steve Shadders · LIVE

3:30 min

Transitioning from CUDA software architect to user

Stephen Jones · Coffee With Developers

2:21 min

Applying diffusion models for image upscaling and refinement

Han Xiao · WWC 2022

1:53 min

Evaluating traditional scripting languages for modern development tasks

Jens Knipper Jens Knipper · Europe 2026 Virtual

Videos

See all

Related articles

See all