Engineer I/II - Software

General Dynamics Electric Boat
Groton, CT, United States
6 days ago

Role details

Contract type
Internship / Graduate position
Employment type
Full-time (> 32 hours)
Experience required
0 years minimum
Working hours
Regular working hours

Tech stack

3d Models Systems Engineering C++ (Programming Language) Computer Engineering Video Game Development Game Engine Revision Control Systems Networking Basics Object-Oriented Software Development Real Time Simulation Software Engineering Systems Integration
+4 more
Software Troubleshooting Git Information Technology Unreal Engine

Job description

Electric Boat is seeking an entry-level software developer to support the development of interactive engineering simulations using Unreal Engine.

The selected candidate will develop Unreal Engine applications that provide visual and behavioral representations of shipboard systems and environments. Working alongside experienced engineers, the candidate will integrate simulation models and contribute to reusable simulation components supporting multiple engineering projects.

This position is well suited for recent graduates interested in real-time simulation, game engine technologies, and software development for complex engineering systems., Develop simulation applications using Unreal Engine and C++.

  • Create Unreal Engine components and reusable simulation assets.
  • Develop virtual representations of equipment, controls, displays, and operating environments.
  • Integrate system and equipment simulation models into Unreal Engine.
  • Connect Unreal Engine applications to external software models and interfaces.
  • Develop operator controls, engineering displays, and interactive user interfaces.
  • Import and optimize CAD models, animations, and engineering data for real-time visualization.
  • Implement coordinate-system conversions, spatial transformations, and system-state visualizations.
  • Troubleshoot software, graphics, and simulation integration issues.
  • Collaborate with software, systems, and simulation engineers to implement project requirements.
  • Document software designs and model interfaces.

Requirements

  • Bachelor’s degree in Computer Science, Software Engineering or Computer Engineering
  • 0-5 years of post-graduate engineering experience
  • Ability to obtain and maintain up to a Top Secret security clearance.

Preferred:

  • Experience with Unreal Engine 5.
  • Experience with C++ obtained through coursework, internships, or personal projects.
  • Understanding of object-oriented programming concepts.
  • Familiarity with Unreal Engine through academic, internship, or personal development experience.
  • Experience developing Unreal Engine projects using C++ and Blueprints.
  • Coursework or project experience involving simulations, graphics programming, or game development.
  • Familiarity with software integration concepts and networking fundamentals.
  • Familiarity with 3D mathematics, coordinate systems, and physics concepts.
  • Experience using Git or other version control tools.
  • Active Security Clearance

Skills

  • Game Devlopment, simulation development or related technical skills
  • Strong technical communication and problem-solving skills. *

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