Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)

SERIOUS DEVELOPMENT, INC.
United States
7 days ago
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Role details

Contract type
Permanent contract
Employment type
Part-time (≤ 32 hours)
Working hours
Regular working hours
Job source

Tech stack

Apple IOS Business Software Human-Computer Interaction Enterprise Software Applications Pixel Perfect AngularJS Figma

Job description

Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.

Why This Role Exists We build internal business applications at speed using:

  • v0 for prototyping
  • Angular + PrimeNG for implementation
  • Native iOS apps that must feel like iOS, not web-on-a-phone As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership. This role exists to ensure our products remain:

  • Predictable
  • Consistent
  • Native to their platforms
  • Easy to learn and hard to misuse You will not be designing every screen. ** You will be designing how the product behaves over time.**, + Define how PrimeNG components are used (tables, forms, filters, modals)

  • Establish behavioral standards:
  • States
  • Errors
  • Permissions
  • Progressive disclosure
  • Prevent “almost-the-same” component variants

iOS UX (Native-first)

  • Ensure strict alignment with Apple Human Interface Guidelines
  • Catch web/Android patterns leaking into iOS
  • Enforce native navigation, gestures, and control usage
  • Prioritize platform correctness over internal consistency when they conflict

Partnering with PMs

  • Review v0 prototypes and early implementations
  • Provide fast, opinionated feedback
  • Help PMs reason through UX tradeoffs
  • Establish clear guardrails PMs can confidently operate within

What You Will Not Be Doing

  • Pixel-perfect mock production
  • Designing every feature or screen
  • Maintaining Figma parity with code
  • Visual branding or marketing design
  • Creating handoff artifacts for engineers
  • If your default output is screens, this is not the right role.

What Success Looks Like

  • UX feels consistent across modules and platforms
  • PMs move fast without inventing new patterns
  • Fewer usability questions from users
  • Faster onboarding with less training
  • No “why does this work differently over here?” moments
  • No large-scale UX rewrites six months later

Requirements

  • Senior-level product or systems designer
  • Experience with internal or enterprise applications
  • Strong systems thinking; comfortable defining rules and constraints
  • Deep familiarity with iOS as a platform (not just mobile UI)
  • Comfortable challenging PMs and saying “don’t ship that”
  • Pragmatic, opinionated, and not precious about visuals Strong Plus

  • Experience cleaning up inconsistent products
  • Familiarity with component-based design systems
  • Experience working with engineers directly
  • Prior fractional or advisory roles Red Flags (for us)

  • Portfolio-first, system-light background
  • Strong preference for redesigns over convergence
  • Focus on “delight” over clarity and predictability
  • Reliance on Figma as the primary output

Benefits & conditions

  • Embedded early in feature thinking, not late-stage polish
  • Prefer rules, patterns, and written guidance over visuals
  • Use Figma only when a concept cannot be expressed clearly in text or prototypes
  • Code and prototypes are the source of truth.

Apply for this position

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Apply on www.wayup.com
Prepare application

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