Fractional Product Systems Designer (Web + iOS) - Remote (U.S. Based)
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Role details
Tech stack
Job description
Serious Development builds internal business applications at speed using: v0 for prototyping, Angular + PrimeNG for implementation, Native iOS apps that feel like iOS, not web-on-a-phone. We are seeking a Fractional Product Systems Designer (Web + iOS) to design how our products behave over time.
Why This Role Exists We build internal business applications at speed using:
- v0 for prototyping
- Angular + PrimeNG for implementation
-
Native iOS apps that must feel like iOS, not web-on-a-phone As our velocity increased, traditional screen-based design became unnecessary. What did become necessary is system-level UX ownership. This role exists to ensure our products remain:
- Predictable
- Consistent
- Native to their platforms
-
Easy to learn and hard to misuse You will not be designing every screen. ** You will be designing how the product behaves over time.**, + Define how PrimeNG components are used (tables, forms, filters, modals)
- Establish behavioral standards:
- States
- Errors
- Permissions
- Progressive disclosure
- Prevent “almost-the-same” component variants
iOS UX (Native-first)
- Ensure strict alignment with Apple Human Interface Guidelines
- Catch web/Android patterns leaking into iOS
- Enforce native navigation, gestures, and control usage
- Prioritize platform correctness over internal consistency when they conflict
Partnering with PMs
- Review v0 prototypes and early implementations
- Provide fast, opinionated feedback
- Help PMs reason through UX tradeoffs
- Establish clear guardrails PMs can confidently operate within
What You Will Not Be Doing
- Pixel-perfect mock production
- Designing every feature or screen
- Maintaining Figma parity with code
- Visual branding or marketing design
- Creating handoff artifacts for engineers
- If your default output is screens, this is not the right role.
What Success Looks Like
- UX feels consistent across modules and platforms
- PMs move fast without inventing new patterns
- Fewer usability questions from users
- Faster onboarding with less training
- No “why does this work differently over here?” moments
- No large-scale UX rewrites six months later
Requirements
- Senior-level product or systems designer
- Experience with internal or enterprise applications
- Strong systems thinking; comfortable defining rules and constraints
- Deep familiarity with iOS as a platform (not just mobile UI)
- Comfortable challenging PMs and saying “don’t ship that”
-
Pragmatic, opinionated, and not precious about visuals Strong Plus
- Experience cleaning up inconsistent products
- Familiarity with component-based design systems
- Experience working with engineers directly
-
Prior fractional or advisory roles Red Flags (for us)
- Portfolio-first, system-light background
- Strong preference for redesigns over convergence
- Focus on “delight” over clarity and predictability
- Reliance on Figma as the primary output
Benefits & conditions
- Embedded early in feature thinking, not late-stage polish
- Prefer rules, patterns, and written guidance over visuals
- Use Figma only when a concept cannot be expressed clearly in text or prototypes
- Code and prototypes are the source of truth.
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