Senior Rendering Programmer (Remote/Onsite)

BeamNG GmbH
UK
1 day ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Compensation
£66,614.0
Working hours
Shift work
Languages
English

Tech stack

Abstraction Layers Application Programming Interfaces (APIs) C++ (Programming Language) Code Review Computer Programming Digital Rendering Continuous Integration Software Debugging Linux DirectX (Software) Memory Management OpenGL Shading Language
+2 more
Systems Integration HLSL

Job description

  • Work across our graphics backends, including DirectX 11, DirectX 12, Vulkan, and console APIs, ensuring features remain consistent, correct, and performant on every platform we support.
  • Implement and improve rendering features end to end.
  • Optimize GPU and CPU frame time and memory usage.
  • Write simple, maintainable code designed for long-term sustainability.
  • Quickly learn new areas of the codebase independently, as required for each task.
  • Apply knowledge of linear algebra, vectors, and geometric principles.
  • Investigate and resolve GPU vendor-, driver-, and hardware-specific issues reported across a wide range of player hardware.
  • Assist with build scripts, library integrations, and continuous integration.

Non-Technical Responsibilities:

  • Be active and participate in internal chat conversations, keeping track of those that may affect engine and renderer development.
  • Take full ownership of the advancement of your assigned projects with minimal oversight.
  • Work closely with artists and technical artists to turn visual goals into something that runs in real time.
  • Assist and guide other developers in the right direction, occasionally doing minor code reviews.

Requirements

To support our ongoing and future development plans, we are looking for an experienced Rendering Programmer with strong C++ expertise and a solid background in real-time rendering. This person should be comfortable working independently within a proprietary engine environment and capable of taking ownership of complex, long-term development projects from concept through to completion., * Proven track record of creating or modifying rendering code in a custom or proprietary engine.

  • Solid foundation in C++ programming and real-time rendering, with at least 5 years of experience.
  • Experience with fundamental multithreading primitives and parallel command recording.
  • Hands-on experience with at least one modern graphics API, such as DirectX 12, Vulkan, or a console equivalent, as well as shader authoring in HLSL or GLSL, including compute shaders.
  • Strong understanding of the real-time rendering pipeline and GPU hardware, including rasterization, lighting and shadowing, materials, post-processing, synchronization, and resource lifetimes.
  • Comprehensive understanding of memory management and optimization strategies for both CPU and GPU.
  • Strong mathematical knowledge required for real-time rendering, including linear algebra, vectors and matrices, coordinate spaces, geometry, and color spaces.
  • Knowledge of GPU and CPU performance profiling and debugging tools, such as RenderDoc, PIX, Nsight, or vendor profilers.
  • Proven ability to take ownership of projects and drive initiatives to successful completion.
  • Excellent written and spoken English communication skills; additional languages are a plus

Nice to have

  • Experience developing your own custom engine or renderer as a personal or hobby project.
  • Experience supporting multiple graphics backends through a shared abstraction layer.
  • Console development experience.
  • Familiarity with shader compilation toolchains and cross-compilation, such as DXC and SPIR-V, as well as shader permutation systems.
  • Willingness to provide programming mentorship and conduct code reviews.
  • Proficiency in Linux programming and scripting.
  • Knowledge of CI, troubleshooting build issues, and integrating new libraries and platforms.
  • VR rendering experience.

Benefits & conditions

  • Flexible working hours
  • Language courses
  • Talent development program (training budget, participation in seminars/conferences, etc)
  • Personal development program (feedback, leadership, conflict engagement, etc)
  • Parental leave
  • Employee assistance program
  • Relocation assistance (if applicable)

About the company

BeamNG is an independent game & software development studio, established in 2013 in Bremen, Germany. We are an international, remote-first team of almost 90 people. Our development focuses on state-of-the-art soft-body physics vehicle simulation, currently available as an early access videogame - BeamNG.drive, and as a stand-alone research platform - BeamNG.tech, Our journey began in 2013 and we’ve continued to expand as an independent studio since then. We are a team of over 90 employees of 26 nationalities with a headquarters in Bremen, Germany, and we are always on the lookout for expert talent to join us!

We consider our employees to be our most valuable assets, and all of them play a vital role in helping us establish and nurture the company’s culture and values. We are a guild of innovators, artists, engineers, and designers, who appreciate and embrace the diversity of our perspectives and know-how to apply them to grow together as a community and foster a healthy work environment.

Together, we are building a safe and inclusive atmosphere, with transparent processes to amplify individuality, empathy, respect, creativity, and continuous learning for all employees. Regardless of your identity or background, we would be happy to welcome your application if you feel inspired and want to become a part of our team! Skip writing lengthy cover letters and tell us more about your passion for gaming and why specifically BeamNG. Do not be discouraged if you don’t meet all the criteria for a specific role, feel free to submit an unsolicited application.

To minimize bias throughout the hiring process, please submit your application in English.

LI-Remote

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.adzuna.co.uk

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

3:39 min

Addressing code review surrender and process exploitation

Laura Tacho Laura Tacho · World Congress 2026 Europe

52 sec

Running persistent Linux environments directly on Windows

Ben Breard Ben Breard · World Congress 2025

3:49 min

Learning modern programming techniques through hackable web games

56 sec

The hidden costs of delayed peer code reviews

Tim Gilboy Tim Gilboy

3:55 min

Demonstrating .NET installation on Debian and Azure Linux

Silvano Coriani Silvano Coriani · Europe 2026 Virtual

3:44 min

Rendering soothing 3D experiences in the browser

Chris Heilmann +2 · LIVE

Videos

See all

Related articles

See all