GPU Software Engineer (OpenGL ES, Vulkan, DirectX)

Cutting Edge Of Mobile Gpu Architecture
Newport, UK
21 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours

Tech stack

3D Computer Graphics Software Application Programming Interfaces (APIs) C++ (Programming Language) DirectX (Software) Hardware Design OpenGL Software Architecture Graphics Processing Unit (GPU) Ray Tracing Software Version Control

Job description

GPU Software Engineer - UK (PAYE Contract + on-site)

Requirements

Join the Cutting Edge of Mobile GPU Architecture with a Leading Technology Innovator!Are you a passionate and experienced GPU Software Engineer with a deep understanding of 3D graphics APIs? Do you thrive on tackling complex challenges and shaping the future of mobile GPU technology? If so, we want to hear from you! We are seeking a talented engineer to join a dynamic team within a world-leading technology company, working at the forefront of mobile GPU Software Architecture design. In this role, you will investigate and design groundbreaking features for leading 3D graphics APIs like Vulkan and DirectX, directly impacting the performance and capabilities of current and future GPUs. Your Impact:Innovate: Design and develop new features for 3D Graphics APIs, pushing the boundaries of mobile GPU capabilities.Analyze & Evaluate: Investigate and evaluate features and improvements to 3D Graphics APIs, considering hardware design and software architecture implications.Shape the Future: Prototype interface changes, propose changes to GPU architecture, and draft new API extensions and specifications.Collaborate: Work closely with software and hardware architects, driver development teams, and ecosystem partners to identify challenges and opportunities.Guide & Educate: Provide guidance on GPU hardware and driver roadmaps, and effectively communicate new technologies to internal and external stakeholders.Performance Driven: Perform performance analysis of proposed changes to ensure optimal efficiency. What You’ll Bring:A strong understanding of rendering technologies and graphics pipelines (rasterization & ray-tracing).Hands-on experience with one or more of OpenGL ES, Vulkan, DirectX, or Metal APIs.A deep understanding of GPU architectures and workloads, including gaming, XR, and machine learning.Excellent C++ development skills and familiarity with version control systems.Self-motivation, ambition, and the ability to work collaboratively in a team environment.A BSc, MSc, or PhD in a relevant discipline.5+ years of experience in GPU software architecture or driver development.The right to work in the UK. Desired Skills (Bonus Points!):Knowledge of neural rendering, ray tracing, and mesh shading pipelines.Creativity and strong communication skills.Comfort working with emerging technologies.Strong written and verbal communication skills.Excellent organizational and teamwork skills. What We Offer:A challenging and rewarding PAYE contract role.The opportunity to work on cutting-edge GPU technology with a market leader.A collaborative and supportive team environment.The chance to make a significant impact on the future of mobile graphics.

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