Senior/Middle Balance Game Designer
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Role details
Tech stack
Job description
and creative gameplay features that will improve user experience and engagement Playtesting and design debugging Analyze player behavior, game metrics, and feedback to drive design decisions Idea generation Own features throughout the entire development cycle, from concept to release and post-launch support Work directly with the team to ensure that the product is of the highest quality What kind of professional are we looking for? ~4+ years of overall experience in the game design area ~ At least 2 released projects ~ Excellent knowledge of mathematics, probability theory, and combinatorics with examples of projects ~ Practical, hands-on experience building game economies and balancing formulas for Roguelite and city-builder frameworks ~ Experience working on sci-fi projects and a deep understanding of the genre’s characteristics ~ Understanding of different game genre mechanics, core gameplay and metagame ~ Knowledge and deep analysis of trending games on PC ~ Good writing skills
Requirements
and ability to describe thoughts in a structured but simple manner ~ Passion for making and playing games ~ English level: C1 (Advanced) Nice to have skills: ~ Mathematics education ~ Experience designing and balancing complex combat, economic, or strategic systems ~ Practical experience with Unreal Engine 5 ~ Copywriting skills ~ Advanced knowledge Excel/Google Sheets What are the conditions and bonuses? Flexible working format - remote, office-based or flexible A competitive salary and good compensation package Personalized career growth Professional development tools (mentorship program, tech talks and trainings, centers of excellence, and more) Active tech communities with regular knowledge sharing Education reimbursement Memorable anniversary presents Corporate events and team buildings Other location-specific benefits The selection process Screening with recruiter Technical interview Test task
About the company
What are you working on? Genres: Strategy Platforms: PC About Wild Fields Wild Fields is a Malta-based studio with deep Ukrainian roots. Founded by industry veteran Daniel Poludyonny, the studio brings together a seasoned team that’s been making games together for years at N-iX Games. Previously, the team worked on multiple games for Paradox, Supermassive Games, and Netflix, and self-published their first game, Speed Crew, in 2024. About the project A “roguelite” real time strategy game with city-building elements and immersive bits, in which you must manage a floating city on an ever-changing alien ocean. If you are excited about the opportunity to collaborate and grow among passionate experts - we invite you to our team For which tasks (responsibilities)? Balance game economies, progression systems, characters, weapons, items, and other gameplay systems Create and maintain comprehensive game design documentation (GDDs, feature specifications, balancing documents) Propose engaging
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