Principal Game Designer (Balancing) - Portfolio Midcore Games

VOODOO SAS
Madrid, Spain
13 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
5 years minimum
Working hours
Regular working hours
Languages
English

Tech stack

Artificial Intelligence Spreadsheets

Job description

About VoodooSe anima a todos los posibles solicitantes a que se desplacen y lean la descripción completa del puesto antes de presentar su candidatura.Founded in **, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world.Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta.Our portfolio includes chart?topping games like Mob Control, , Paper.io2, alongside popular apps such as BeReal and Wizz.This position is fully remote as long as you can work within CET ±5h CET.TeamOur Gaming team is made up of hybrid?casual, casual, and mid?core experts.Our ‘Core’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our ‘Live’ games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures.With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world’s largest and most successful hybrid publisher.You will be joining the Midcore team from Live Studios.Our main mission is converting hypercasual titles into deep midcore games; we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight.The studio is also working on Ball Blast and Sniper Siege.RoleWe are seeking an experienced Game Designer specializing in game balance and systems tuning, who is deeply passionate about mobile games and wants to create the next big hit.With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players.xqbhyrx As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.You WillArchitect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game designDesign, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progressionPitch and implement big features to the team, deconstructing them into smaller componentsOwn game balancing, pace, feel on different titlesBe able to deconstruct and analyze mobile games mechanicsAlways back up your ideas with available data pointsProfileAt least 5+ years as a Game DesignerExperience working on mobile games and F2PAccountability, independence, and responsibility when given ownership over your workGood sense of gameplay experience, and special attention to detailsCommunication skills in English, both written and verbalPassionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every dayExpert in spreadsheet or similar toolsActively integrates AI tools into daily workflows to enhance productivity and efficiencyBenefitsBest-in-class compensationOther benefits according to the country you reside#J-***-Ljbffr

Requirements

With extensive experience in the industry, you’ll play a pivotal role in delivering fun to millions of players. xqbhyrx As the driving force behind the game’s success, you’ll ensure the game reaches the highest standards of quality and innovation.You WillArchitect systems for long-term retention and monetization, integrating LiveOps strategies and sustainable economy systems natively into the game designDesign, simulate, and balance complex in-game economies, building spreadsheet models to forecast player progressionPitch and implement big features to the team, deconstructing them into smaller componentsOwn game balancing, pace, feel on different titlesBe able to deconstruct and analyze mobile games mechanicsAlways back up your ideas with available data pointsProfileAt least 5+ years as a Game DesignerExperience working on mobile games and F2PAccountability, independence, and responsibility when given ownership over your workGood sense of gameplay experience, and special attention to detailsCommunication skills in English, both written and verbalPassionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every dayExpert in spreadsheet or similar toolsActively integrates AI tools into daily workflows to enhance productivity and efficiencyBenefitsBest-in-class compensationOther benefits according to the country you reside#J-*****-Ljbffr

About the company

Madrid, España

About VoodooSe anima a todos los posibles solicitantes a que se desplacen y lean la descripción completa del puesto antes de presentar su candidatura.Founded in **, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart?topping games like Mob Control, , Paper.io2, alongside popular apps such as BeReal and Wizz.This position is fully remote as long as you can work within CET ±5h CET.TeamOur Gaming team is made up of hybrid?casual, casual, and mid?core experts. Our ‘Core’ games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our ‘Live’ games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world’s largest and most successful hybrid publisher.You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games; we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight.

Apply for this position

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