Software Engineer (Integrations) - London
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Job description
Develop and maintain C/C++ integrations for LCEVC and VC-6 encoder and decoder technologies. Integrate codec SDKs into media frameworks, players and encoding systems, with a primary focus on FFmpeg and GStreamer. The wider team also supports integrations including AndroidX Media3/ExoPlayer, Apple media frameworks, web players, Chromium and WebRTC. Investigate interoperability, performance and platform-specific issues across operating systems, devices and third-party applications. Work with encoder and decoder teams to improve the core integration layers and APIs. Create tests, sample applications and clear integration documentation that help customers and partners adopt the technology. Contribute changes upstream and work constructively with open-source communities where appropriate. Collaborate with colleagues and external engineering teams to scope work, communicate progress and deliver integrations to production.
Requirements
You will have an interest in video and compression technology, along with mobile and desktop system-level development. You are proactive, curious and comfortable contributing to wide-ranging technical discussions. You enjoy solving practical integration problems, communicating clearly and working with a multi-skilled team to turn new technology into reliable product experiences., Commercial software development experience using C and/or C++. Experience developing or debugging system-level software on Linux and/or Windows. Experience with at least one relevant area such as FFmpeg, GStreamer, video encoding, mobile media, browser media, WebRTC or GPU-accelerated processing. Good problem-solving skills and confidence working across unfamiliar codebases and third-party APIs. Clear written and verbal communication, including concise progress updates and technical documentation. A degree in Computer Science, Engineering or a related discipline, or equivalent practical experience.
Desirable Experience: Direct development experience with FFmpeg or GStreamer is advantageous but not essential. Knowledge of video codecs, encoding or streaming technologies such as H.264/AVC, HEVC, AV1, VVC, HLS, MPEG-DASH or CMAF. Android development with Media3/ExoPlayer, MediaCodec or the Android NDK. Development for Apple platforms using Swift, Objective-C, AVFoundation, AVPlayer, VideoToolbox or VLCKit. Web media, Chromium or WebRTC development using JavaScript or TypeScript. GPU, cloud, real-time, VR/AR or pixel-streaming experience. Previous experience contributing to open-source projects or working in customer-facing engineering.
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