UI/UX Specialist
Sunblink, LLC
United States
3 days ago
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Prepare application
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Role details
Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
Polish
Job source
Tech stack
Computer Animation
Adobe After Effects
C Sharp (Programming Language)
Design of User Interfaces
Software Prototyping
Ui Patterns
Visual Effects
Adobe XD
Figma
Color Theory
Job description
- Own the end-to-end UX/UI vision, from high-level art direction, mood, and tone down to final polish in Unity
- Design and implement UI systems: HUD, menus, onboarding, settings, with equal weight on usability and feel and a judiciousness of design
- Craft “game feel”: micro-interactions, transitions, easing curves, screen shake, particle timing, and sound/haptic sync that make interactions feel alive
- Build and maintain a cohesive visual design system (typography, color, iconography, spacing, motion language) and keep it consistent across iterations
- Prototype and iterate rapidly and independently; take a one-line brief or a rough sketch and turn it into a shippable, polished result with minimal oversight
- Collaborate tightly with engineer and design on a small team of 3-5 folks
- Balance accessibility (colorblind modes, readability, input-method parity across controller/KBM/touch) against aesthetic ambition
- Build reusable UI components/prototyping tools so other team members can extend the system without breaking its integrity, + Strong hands-on Unity skills: UGUI and/or UI Toolkit, Animator/Timeline, basic Shader Graph, and enough C# to implement and iterate on UI logic themselves
- Shader/VFX authoring for UI (glows, distortions, dissolve/transition effects, Shader Graph node work)
- Tools programming (has built custom Unity editor tools to speed up UI iteration for a team)
- Accessibility specialization (colorblind-safe palettes, subtitle/caption systems, adaptive UI scaling)
- UX research chops - user testing, session recordings, analytics-informed iteration
- Motion graphics background (After Effects) used to prototype transitions before engine implementation
- A shipped title specifically praised for its UI/UX polish
Requirements
- Shipped at least one commercial game with visible, personal ownership over UX/UI
- A portfolio showing both design thinking and actual in-engine implementation - not just Figma comps (we are looking for people who can create beautiful, intentional works of art , not just functional interfaces)
- Solid grasp of animation/motion principles (easing, timing, anticipation, follow-through) applied to interface and feedback design
- Comfortable in Figma/Adobe XD (or similar) for high-fidelity mockups, and able to translate those faithfully into engine without losing intent
- Real understanding of “juice” and feedback-loop design: why small delays, overshoots, and particle bursts make actions feel satisfying
- Demonstrated self-direction: has taken ambiguous creative direction and driven it to a finished, polished state without heavy supervision
- Strong fundamentals in typography, color theory, layout, and visual hierarchy
- Experience coordinating visual polish with audio and haptic feedback
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.wayup.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
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