Senior Graphics Engineer

Spectraforce
United States
12 days ago
Apply on leoforce.us
Prepare application

Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
10 years minimum
Working hours
Regular working hours
Job source

Tech stack

Microsoft Windows Apple Mac Systems C++ (Programming Language) Computer Programming Software Debugging Linux Video Game Development Software Engineering Multithreading Rendering Engine Gaussian Information Technology
+1 more
Ray Tracing

Job description

  • Develop and optimize features in a modern, low-level Vulkan rendering engine.
  • Profile and improve GPU and CPU performance across the rendering pipeline.
  • Work on multi-GPU real-time rendering and multithreaded XR rendering.
  • Implement and enhance advanced rendering techniques, including deferred shading, ray tracing, and HDR.
  • Improve display quality, including high-refresh-rate, color-accurate, and HDR rendering.
  • Integrate the rendering engine with research projects and adjacent systems across the lab and company.
  • Investigate, triage, debug, and resolve issues across the rendering stack and related experiences.
  • Contribute to development tooling, build health, and cross-platform support across Linux, Windows, and macOS.
  • Write technical documentation and help prepare components for potential external release.

Requirements

  • Strong programming skills in C++.
  • Substantial hands-on experience with modern Vulkan development.
  • Experience with desktop graphics development.
  • 10+ years of professional experience required., * Experience with game engine development.
  • Experience with neural rendering, radiance fields, or Gaussian splatting.
  • Experience with desktop VR development using OpenXR - strongly preferred. Degrees/Certifications Required Bachelor’s or Master’s degree in computer science, software engineering, or related technical fields, or equivalent practical experience

About the company

We are seeking a senior graphics engineer to help drive the development of a modern, high-performance rendering engine at the core of bleeding-edge research experiences within Meta’s Codec Avatars lab. The engine is the foundation for a growing set of research experiences, and the role centers on advancing its rendering capabilities, including performance, features, and new techniques, while integrating established research from across the lab and the wider company. You will work alongside an experienced team of researchers and engineers to take state of the art rendering and integration efforts from concept to polished, demonstrable results.

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on leoforce.us
Prepare application

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

3:00 min

Pushing CSS limits with 3D rendering and ray tracing

Chris Heilmann +2 · LIVE

1:43 min

Mitigating vision classifier attacks using Gaussian blur techniques

David vonThenen David vonThenen · World Congress 2025

52 sec

Running persistent Linux environments directly on Windows

Ben Breard Ben Breard · World Congress 2025

2:38 min

Interviewing competitive programming winners and rendering real time motion graphics

Daniel Cranney +1 · LIVE

2:21 min

Applying diffusion models for image upscaling and refinement

Han Xiao · World Congress 2022

1:20 min

Identifying multi-disciplinary talent for developer experience engineering roles

Hazal Mestci +1 · Coffee With Developers

Videos

See all

Related articles

See all