C++ Graphics Engineer
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Job description
This role will support the implementation of OpenXR on wearable devices, with a primary focus on ensuring compliance with OpenXR standards and specifications. Responsibilities include executing and supporting OpenXR conformance test suites, validating implementations against Khronos Group standards, and investigating and resolving conformance failures. The engineer will also be responsible for bug investigation, triage, root cause analysis, code coverage testing, and overall implementation validation to ensure product quality and stability. As project needs evolve, the scope of the role may expand beyond testing and debugging to include additional development, integration, and implementation efforts.
Requirements
- Strong C++ development experience
- Hands-on experience with OpenXR
- AR/VR/XR development experience
- Graphics engineering background
- Experience with debugging, validation, and testing
- Unity development experience, preferably at the engine, framework, or systems level rather than application-level development
Nice to Have Skills & Experience
- Experience working directly with graphics APIs such as OpenGL, Vulkan, or DirectX
- Experience integrating graphics APIs into rendering engines, graphics frameworks, or application frameworks
- Background in graphics systems, rendering pipelines, or API implementation
- Experience consuming, extending, or integrating low-level graphics APIs into larger platforms or frameworks
Benefits & conditions
Benefit packages for this role will start on the 1st day of employment and include medical, dental, and vision insurance, as well as HSA, FSA, and DCFSA account options, and 401k retirement account access with employer matching. Employees in this role are also entitled to paid sick leave and/or other paid time off as provided by applicable law.
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