Founding Game Designer: AI-Driven World for Kids (Remote)
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Role details
Tech stack
Job description
Pebble - Founding Game Designer
About us
Weâre second-time founders and former Google and Synthesia leaders (Search, Voice, and Assistant). Weâre assembling a core team of engineers, artists and educators to build the interface between AI and childhood.
The problem weâre solving
Kids between 6 and 10 spend hours every day on screens, but most digital content is passive (TV, YouTube) or repetitive (apps, games). Parents want safe, engaging, and educationally positive experiences. Kids crave play, parents crave development and safety, and the industry hasnât bridged that gap.
Our product
Pebble is building the first generative learning world. If youâve read the Diamond Age, you know what that means. If you havenât, this video will bring you up to speed.
Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally generated world alongside an AI companion character they interact with through voice. Conversations are open-ended, not scripted. The companion isnât a sidekick, itâs the core relationship that drives engagement, learning and emotional investment.
The design challenge is unlike traditional game design. The world is generated and the narrative is emergent. The content adapts to each childâs interests and developmental needs in real time. The game designerâs job isnât to build levels, itâs to design the systems and constraints that make a generative world feel coherent and worth coming back to.
Founders
Guillaume (CPTO): First product hire at Synthesia, where he scaled from $3 to $100M ARR and helped define the category of AI video. Spent 7 years at Google as a PM on Search. Dad of two (ages 7 and 9), giving him a front-row seat to what captivates and educates kids today.
Lio (CEO): Second-time entrepreneur: founder of Neoplants, raised $25M+ from top-tier US investors. Ex-Google PMM, part of the original Google Assistant EMEA launch team (2017). Creative technologist and product builder with 15 years across tech, storytelling, and consumer launches.
About you
You think of yourself as a pirate. Wait, maybe thatâs too specific. A bear will do too. The point is, you want to bring something special to this world. Something wonderful.
In corporate speak, we might say that weâre looking for an ambitious and forward looking Game Designer whoâs excited at the prospect of inventing a new gaming paradigm with AI at its core. Youâre comfortable thinking from first principles about what makes a great game. You understand what AI will change and what will remain the same. Youâve worked on 2+ games from scratch, at reputable studios or on your own. You have strong opinions about what the future of games look like.
What weâre looking for, really, is someone who knows games in and out, and wants to join us to build something extraordinary for children.
The role
Youâll be Pebbleâs first game designer, responsible for defining how an AI-powered world actually feels to play. That means designing the exploration systems, pacing, and progression mechanics that make kids want to come back, not through dark patterns, but through genuine curiosity and a deepening relationship with an AI companion character. Youâll work at the intersection of game design, child development, and generative AI, building design frameworks from scratch in a Godot 4 environment where the content is procedural and the interactions are voice-driven.
This is a unique opportunity to create a completely new kind of game experience that goes beyond entertainment. This is an opportunity to shape the future of parenting and education in the age of AI.
Requirements
You have:
- Shipped at least one game or interactive product where you owned core design decisions: progression, pacing, systems, or economy design.
- A portfolio or body of work that demonstrates systems thinking: you can show how you designed rules that produced emergent player behaviour, not just authored fixed content.
- The ability to prototype quickly and iterate based on playtesting, not just theory.
- Strong design communication skills. You can write a clear design doc, argue for a mechanic, and explain your reasoning to engineers and non-designers without hand-waving.
Youâre comfortable with:
- Being the first designer. Thereâs no existing design language, style guide, or established framework. Youâll be making foundational calls with incomplete information and revising them as you learn.
- Providing a strong input on the visual side. You have a strong visual eye and opinions about art direction
- Designing for an audience that isnât you. Our players are 6-10 years old. You donât need a background in child development, but you need genuine curiosity about how kids think, play, and learn.
- Working with generative systems. Much of Pebbleâs content is procedural and AI-driven, which means youâre designing constraints, rules, and possibility spaces rather than hand-crafting every encounter.
Nice to have:
- Experience with Godot, or any 2D game engineâs design/prototyping tools.
- Familiarity with educational game design, edutainment, or serious games.
- Interest in or exposure to AI/LLM-powered interactive experiences.
- Experience designing for young children or family audiences.
Genuinely optional:
- Charizard card in mint condition to add to our cabinet of curiosities
Work conditions
- Salary up to 80k-110k GBP depending on experience
- Strong equity component
- In person work from London Shoreditch, open to remote for the right candidate
Requirements
You have:
- Shipped at least one game or interactive product where you owned core design decisions: progression, pacing, systems, or economy design.
- A portfolio or body of work that demonstrates systems thinking: you can show how you designed rules that produced emergent player behaviour, not just authored fixed content.
- The ability to prototype quickly and iterate based on playtesting, not just theory.
- Strong design communication skills. You can write a clear design doc, argue for a mechanic, and explain your reasoning to engineers and non-designers without hand-waving.
Youâre comfortable with:
- Being the first designer. Thereâs no existing design language, style guide, or established framework. Youâll be making foundational calls with incomplete information and revising them as you learn.
- Providing a strong input on the visual side. You have a strong visual eye and opinions about art direction
- Designing for an audience that isnât you. Our players are 6-10 years old. You donât need a background in child development, but you need genuine curiosity about how kids think, play, and learn.
- Working with generative systems. Much of Pebbleâs content is procedural and AI-driven, which means youâre designing constraints, rules, and possibility spaces rather than hand-crafting every encounter.
Nice to have:
- Experience with Godot, or any 2D game engineâs design/prototyping tools.
- Familiarity with educational game design, edutainment, or serious games.
- Interest in or exposure to AI/LLM-powered interactive experiences.
- Experience designing for young children or family audiences.
Genuinely optional:
- Charizard card in mint condition to add to our cabinet of curiosities
Benefits & conditions
- Salary up to 80k-110k GBP depending on experience
- Strong equity component
- In person work from London Shoreditch, open to remote for the right candidate
About the company
Weâre second-time founders and former Google and Synthesia leaders (Search, Voice, and Assistant). Weâre assembling a core team of engineers, artists and educators to build the interface between AI and childhood., Pebble is building the first generative learning world. If youâve read the Diamond Age, you know what that means. If you havenât, this video will bring you up to speed.
Pebble first version is a 2D exploration game built in Godot 4. Children explore a procedurally generated world alongside an AI companion character they interact with through voice. Conversations are open-ended, not scripted. The companion isnât a sidekick, itâs the core relationship that drives engagement, learning and emotional investment.
The design challenge is unlike traditional game design. The world is generated and the narrative is emergent. The content adapts to each childâs interests and developmental needs in real time. The game designerâs job isnât to build levels, itâs to design the systems and constraints that make a generative world feel coherent and worth coming back to., In corporate speak, we might say that weâre looking for an ambitious and forward looking Game Designer whoâs excited at the prospect of inventing a new gaming paradigm with AI at its core. Youâre comfortable thinking from first principles about what makes a great game. You understand what AI will change and what will remain the same. Youâve worked on 2+ games from scratch, at reputable studios or on your own. You have strong opinions about what the future of games look like.
What weâre looking for, really, is someone who knows games in and out, and wants to join us to build something extraordinary for children.
Apply for this position
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Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
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