Head of Ad Monetization
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Job description
Head of Ad Monetization
Join to apply for the Head of Ad Monetization role at Yodo1 Games.
Own ad monetization leadership across a large portfolio of games.
Responsibilities
- Own ad revenue across the portfolio and be accountable for results.
- Use data to separate signal from noise and make changes that materially move revenue.
- Work directly with premium customers.
- Turn the product roadmap into real monetization gains through execution.
- Find what is broken in monetization or delivery, prioritize it, and fix it fast.
- Choose ad networks based on real impact: revenue, reliability, and cost to integrate.
- Institutionalize expertise: build a repeatable troubleshooting and optimization playbook, and coach the team to solve problems quickly and independently.
Qualifications
- 5+ years of real, hands-on experience in mobile ad monetization and network relationship management.
- Deep mastery of mediation platforms such as AppLovin MAX, LevelPlay, and AdMob.
- Track record managing multiple game genres and scaling learnings across portfolios.
- Strong, practical understanding of the mobile programmatic stack, including networks, SSPs, bidding, and ad servers.
- Track record owning forecasting and revenue planning: setting targets, running experiments, and delivering predictable outcomes.
- Clear, direct written and spoken English.
| WHO WE ARE | WHAT WE DO At Yodo1, we simplify mobile game growth. With billions of downloads across our portfolio, Yodo1 is a partner for mobile game growth at every stage-helping developers monetize their first game to bringing iconic brands into major mobile titles. We publish and grow games like Crossy Road, Rodeo Stampede, Ski Safari, Animal Revolt Battle Simulator, and partners with IP from Hasbro, Paramount, Legendary, MGA and studios such as Rivergame, Candivore, 37Games. |
We love games, we play games, we grow games.
| WHAT WE BELIEVE | HOW WE WORK We believe in the future and power of the mobile gaming industry and that everyone deserves an equal opportunity to build a life they love through games-from anywhere in the world. We are fully remote by design and WFA: work from anywhere. We don’t impose hours or limit time off. Driven by performance, we experiment often; we care about impact, not titles. |
WHO WE’RE LOOKING FOR Head of Ad Monetization to take ownership of the next generation of our platform, earning and extending the trust thousands of developers place in Yodo1 MAS to power their ad monetization at scale.
Seniority Level: Director
Employment Type: Full-time
Job Function: Marketing and Sales
Industries: Computer Games
Requirements
- 5+ years of real, hands-on experience in mobile ad monetization and network relationship management.
- Deep mastery of mediation platforms such as AppLovin MAX, LevelPlay, and AdMob.
- Track record managing multiple game genres and scaling learnings across portfolios.
- Strong, practical understanding of the mobile programmatic stack, including networks, SSPs, bidding, and ad servers.
- Track record owning forecasting and revenue planning: setting targets, running experiments, and delivering predictable outcomes.
- Clear, direct written and spoken English.
About the company
| WHO WE ARE | WHAT WE DO At Yodo1, we simplify mobile game growth. With billions of downloads across our portfolio, Yodo1 is a partner for mobile game growth at every stage-helping developers monetize their first game to bringing iconic brands into major mobile titles. We publish and grow games like Crossy Road, Rodeo Stampede, Ski Safari, Animal Revolt Battle Simulator, and partners with IP from Hasbro, Paramount, Legendary, MGA and studios such as Rivergame, Candivore, 37Games. |
We love games, we play games, we grow games.
| WHAT WE BELIEVE | HOW WE WORK We believe in the future and power of the mobile gaming industry and that everyone deserves an equal opportunity to build a life they love through games-from anywhere in the world. We are fully remote by design and WFA: work from anywhere. We don’t impose hours or limit time off. Driven by performance, we experiment often; we care about impact, not titles. |
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