Junior Game Designer

Naphora Games Group
Germany
2 months ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Starter
Experience required
1 year minimum
Working hours
Regular working hours
Languages
English
Job source

Tech stack

Microsoft Excel Spreadsheets Video Game Development System Testing

Job description

Support the design and development of Naphora’s mobile games.

Your objective is to create engaging gameplay experiences by designing and iterating mechanics, levels, progression, balancing, and features based on player feedback and data.

You’ll work closely with Product, Engineering, Art, QA, and Data to take features from concept through testing, iteration, and release., Game Design & Development

  • Design and iterate gameplay mechanics, features, and player experiences
  • Create and maintain clear game design documentation and feature specifications
  • Design and balance levels, progression, gameplay difficulty, rewards, and power-ups
  • Prototype and iterate new mechanics based on player feedback and performance data
  • Support economy, progression, and monetization systems

Testing & Optimization

  • Conduct playtests and identify opportunities to improve the player experience
  • Analyze gameplay metrics to inform design decisions
  • Test, learn, and iterate quickly based on data and feedback
  • Stay up to date with Hybrid Casual market trends and competitor games

Collaboration & LiveOps

  • Work closely with Engineers, Artists, QA, Product, and Data teams throughout development
  • Support LiveOps with new content, events, and gameplay improvements
  • Ensure features align with the product vision and business objectives
  • Contribute to rapid experimentation and continuous product improvement

Success Looks Like

  • Learning quickly and proactively seeking feedback
  • Prototyping and iterating at a fast pace
  • Making decisions based on player data rather than personal opinion
  • Taking ownership of features from concept to release
  • Communicating clearly with cross-functional teams
  • Demonstrating strong attention to detail
  • Thinking about retention, engagement, monetization, and scalability when designing features

Requirements

  • 1- 3 years of Game Design experience, including academic, personal, or indie game projects
  • Strong understanding of game design fundamentals, player psychology, and gameplay loops
  • Passion for mobile games, particularly Hybrid Casual and Free-to-Play games
  • Experience creating game design documentation, feature specifications, and balancing spreadsheets
  • Basic understanding of progression systems, economies, and monetization mechanics
  • Familiarity with Unity and game development pipelines
  • Proficiency with Excel or Google Sheets for balancing and analysis
  • Strong analytical, problem-solving, communication, and collaboration skills
  • Ability to prototype, iterate, and incorporate feedback quickly
  • Portfolio of game design work, prototypes, game jams, or shipped titles is highly desirable
  • Fluent in English

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