iOS Engineer, Creativity Apps
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Role details
Tech stack
Requirements
Do you have experience in Swift?, Weāre looking for a software engineer who excels in a fast-paced environment, capable of both deep technical execution and critical thinking across complex systems. You should be a fast learner, creative problem solver, and able to work collaboratively with cross-functional colleagues around different areas of the organization.
If youāre passionate about writing robust and maintainable code for the future, contributing to large-scale and high-performance applications, and staying up to date on how to build delightful and performant experiences for our users, this is the perfect opportunity for you.ā,āresponsibilitiesā:āDesign, build, and maintain scalable UIs.
Architect secure, high-performing features.
Work cross-functionally with teams across Apple to integrate with existing frameworks.
Participate in code reviews and design discussions to maintain system health and quality.
Continuously improve system performance, developer experience, and operational excellence.
Preferred Qualifications
Experience with creative photography or media editing tools.
Familiarity with Appleās core media frameworks such as PhotoKit, Core Graphics, Core Image, and AVFoundation.
Prior experience with system design, data flow architecture, and performance analysis / troubleshooting.
Minimum Qualifications
5+ years of industry experience building applications or frameworks on iOS, Mac, or other Apple platform.
5+ years of experience developing in Swift, and at least one of AppKit, UIKit, and/or SwiftUI.
Familiarity with essential development tools such as Xcode, git, lldb, and Instruments.
Ability to work in a fast-paced environment and stay organized within a collaborative cross-functional team.
Committed to encouraging an open and inclusive work environment.
Bachelorās degree in Computer Science, Engineering, or a related subject area; or, we may consider equivalent industry experience.
Benefits & conditions
4.14.1 out of 5 stars Culver City, CA $181,100 - $318,400 a year, Pulled from the full job description
- Employee stock purchase plan
- Health insurance
- Retirement plan
- Dental insurance
- RSU, At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.
Apple employees also have the opportunity to become an Apple shareholder through participation in Appleās discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Appleās Employee Stock Purchase Plan. Youāll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits
Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.
About the company
At Apple, we believe that groundbreaking ideas flourish when exceptional engineering meets innovative vision. Weāre building the future of creative expression, and we need iOS and Mac software engineers who are passionate about building elegant high-performance applications that let people bring their creativity to life.
On the Creativity Apps team, youāll work on foundational technologies and user experiences that power applications used by artists, designers, musicians, and innovators worldwide. Youāll contribute to the legacy of world-class creative applications like Final Cut Pro, Logic Pro, GarageBand, Pixelmator, and Photomator.
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