Unreal Engine Animation Programmer (Games)
iBLOXX Studios DMCC
Glasgow, UK
3 months ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source
Tech stack
Computer Animation
Profiling
Software Debugging
Video Game Development
State Machines
Unreal Engine
Job description
- Design, implement, and optimize animation systems in Unreal Engine 5.
- Develop animation state machines, blend spaces, animation blueprints, and character movement systems.
- Integrate root motion, IK, Control Rig, and animation layers.
- Profile, debug, and optimize animation performance to ensure smooth and responsive gameplay in both single-player and multiplayer environments.
- Collaborate closely with gameplay programmers, designers, and artists to bring characters and gameplay to life.
Requirements
- 5+ years of Unreal Engine experience, ideally with shipped video games or previous gaming industry experience.
- Strong understanding of Unreal’s animation framework (AnimGraph, Animation Blueprints, state machines).
- Hands-on experience with character movement, locomotion systems, and gameplay-driven animation.
- Strong problem-solving skills and a proactive, collaborative approach.
- Passion for games and motivation to grow with a fast-moving, energetic studio team.
Good to have:
- Motion matching
- Gameplay Ability System (GAS)
- Lyra framework
- Multiplayer animation replication and prediction
- Control Rig and IK Rig
- Performance profiling and optimization experience
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