Unreal Engine Animation Programmer (Games)

iBLOXX Studios DMCC
Glasgow, UK
3 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

Computer Animation Profiling Software Debugging Video Game Development State Machines Unreal Engine

Job description

  • Design, implement, and optimize animation systems in Unreal Engine 5.
  • Develop animation state machines, blend spaces, animation blueprints, and character movement systems.
  • Integrate root motion, IK, Control Rig, and animation layers.
  • Profile, debug, and optimize animation performance to ensure smooth and responsive gameplay in both single-player and multiplayer environments.
  • Collaborate closely with gameplay programmers, designers, and artists to bring characters and gameplay to life.

Requirements

  • 5+ years of Unreal Engine experience, ideally with shipped video games or previous gaming industry experience.
  • Strong understanding of Unreal’s animation framework (AnimGraph, Animation Blueprints, state machines).
  • Hands-on experience with character movement, locomotion systems, and gameplay-driven animation.
  • Strong problem-solving skills and a proactive, collaborative approach.
  • Passion for games and motivation to grow with a fast-moving, energetic studio team.

Good to have:

  • Motion matching
  • Gameplay Ability System (GAS)
  • Lyra framework
  • Multiplayer animation replication and prediction
  • Control Rig and IK Rig
  • Performance profiling and optimization experience

Apply for this position

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