Senior Gameplay Programmer

Gunfire Games
United States
28 days ago
Apply on www.indeed.com
Prepare application

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Compensation
$90,000.0 - $130,000.0
Working hours
Regular working hours
Job source

Tech stack

Computer Animation C++ (Programming Language) Software Debugging Software Design Documents Video Game Development Kinematics Performance Tuning Information Technology Extreme Programming Unreal Engine

Job description

At Gunfire Games, we’re passionate about creating unforgettable worlds and experiences. With a legacy built on titles like Darksiders 3, The Remnant Series and Chronos, we’re driven by the future of game development. Our team thrives on innovation, collaboration, and honing our craft to its finest edge. We’re looking for talented, passionate people to help shape the next chapter in our story. Gunfire Games is seeking an experienced Senior Gameplay Programmer to contribute to our upcoming title. The gameplay programmer will work with the technical leadership to implement gameplay features, optimize performance, and resolve technical issues within our Unreal Engine 5-based codebase. The ideal candidate has excellent C++ skills, a deep understanding of gameplay systems, and the ability to iterate and implement efficiently without sacrificing quality. We are looking for someone who is highly self-motivated and capable of working independently with minimal oversight., * Implement Features and Tools from Provided Design: Apply your strong C++ skills to implement gameplay features and tools based on provided design documents, ensuring functionality aligns with the vision of the project.

  • Collaborate: Work closely with cross-disciplinary teams to ensure smooth integration of gameplay mechanics, artistic assets, and animations, to maintain a high-quality player experience.
  • Proactively Identify and Address Issues: Use your expertise to identify and resolve technical issues in the game, from minor bugs to critical performance problems, ensuring a smooth and optimized experience for players.
  • Self-Management: Manage your own tasks efficiently, proactively identifying areas for improvement and pushing features forward with minimal supervision.

Requirements

  • You have 5+ years of professional game development experience and have shipped at least one title on PC or console.
  • You are highly proficient in C++, using it to develop robust and optimized code that powers engaging gameplay features and systems.
  • You have a strong grasp of Unreal Engine 5, candidates with mostly Unity experience may not be considered.
  • You have experience working on a console platform (PlayStation, Xbox, or Switch), understanding platform-specific performance optimizations, debugging, and certification processes.
  • You have excellent game design sensibilities, ensuring that your work not only functions technically but also enhances the overall player experience and aligns with the game’s vision.
  • You are highly adaptable and proactive, able to adjust efficiently to changes in project demands, always keeping the focus on maintaining high-quality results.
  • You are highly self-motivated and independent, able to manage your workload effectively and drive projects with minimal oversight.
  • You are located in the United States and are legally authorized to work in the U.S. without the need for employer sponsorship.

Bonus XP:

  • Experience with multiplayer gameplay and network replication in Unreal Engine.
  • Deep understanding of animation systems and inverse kinematics.
  • Experience working on AI systems and navigation.
  • Experience working on a console platform
  • A computer science/related degree or relevant experience

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on www.indeed.com
Prepare application

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

4:37 min

Transitioning into game development from other tech roles

Brenda Romero Brenda Romero · World Congress 2021

1:32 min

Video analysis challenges for continuous animal monitoring

Magne Johansen Magne Johansen · Europe 2026 Virtual

2:21 min

Reflecting on modern game frameworks and audio libraries

John Romero John Romero · World Congress 2022

8:06 min

Core hardware and software components of robotics

Florian Gather Florian Gather +1 · World Congress 2026 Europe

3:12 min

Selecting game engines and defining operational leadership strategies

Eric Bowman Eric Bowman · World Congress 2026 Europe

2:30 min

Technical trade-offs between game engines and headsets

Zaid Zaim Zaid Zaim · World Congress 2023

Videos

See all

Related articles

See all