Unreal Environment Artist
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Role details
Tech stack
Job description
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background., * Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
- Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
- Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
- Breakdown environment tasks, create asset briefs and help support both studio and external artists.
Requirements
- 3+ years of professional experience in computer-generated art for entertainment or games.
- Experience building environments from initial blackout to final polish/ship.
- A portfolio with examples of environment asset creation and/or world building.
- Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
- Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
- Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
- Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
- A strong understanding of scene composition, scale/proportion and lighting.
- Excellent communication skills and enjoy collaborating with other team members and departments.
- A strong work ethic, are self-motivated, organized and work well with deadlines.
- Basic understanding of the Sequencer and Movie Render Queue.
- Performs other duties as assigned., * Experience procedural world building methods & techniques (PCG, Houdini or other).
- Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
- Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
- Experience lighting environments in Unreal Engine.
- Environment concepting skills.
- Experience with live shoots on a motion capture stage or experience with LED Wall projects.
Benefits & conditions
- This is a temporary position with the possibility of extension based on project needs.
About the company
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio’s projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video’s visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
| AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios., AGBO participates in E-Verify - English | Spanish |
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