Software Engineer (Computational Geometry)

Layup Parts, Inc.
Huntington Beach, United States
3 days ago
Apply on startup.jobs
Prepare application

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Job source

Tech stack

3d Models C++ (Programming Language) Computer Graphics Logic Synthesis of Circuits Proprietary Software Computational Geometry Software Engineering Software Systems Solid Modeling Build Tools

Job description

JobPosting MonetaryAmount USD QuantitativeValue 200000 130000 YEAR 2026-06-02T01:54:36Z

At Layup Parts, we’re developing the technology that will build the future.

We’re a manufacturing technology company replacing months of lead time with days, using proprietary software, automation, and advanced manufacturing systems built for speed. Our customers are inventing what’s next, in aerospace, defense, robotics, and beyond. To keep up with them, manufacturing has to change. That’s what we’re building.

We are looking for exceptional Software Engineers with deep interest or experience in computational geometry, CAD/CAM systems, and geometric algorithms. In this role, you’ll work directly with our CTO and software team to develop the geometric engine that powers our manufacturing platform. You’ll build systems that analyze customer CAD models, automate manufacturability assessments, generate tooling and production geometry, and help bridge the gap between digital design and physical manufacturing.

This is a rare opportunity to work on challenging geometry problems while seeing your software directly impact real aerospace hardware production. As an early-stage company, we value engineers who thrive in ambiguity, take ownership, and enjoy building systems from the ground up.

What You’ll Work On:

  • Build software that analyzes, manipulates, and generates complex 3D geometry

  • Develop algorithms that evaluate manufacturability of composite parts and tooling

  • Build interfaces to program machining equipment to automate workflows

  • Develop internal engineering tools that improve speed, quality, and scalability across the factory

  • Collaborate closely with manufacturing, operations, and software teams to translate real-world production challenges into software solutions

  • Help shape technical architecture and mentor other engineers as the team grows

Requirements

  • Be awesome! Be the kind of person others want to work with.

  • Strong software engineering fundamentals and a track record of solving difficult technical problems

  • Ability to independently drive projects from concept through implementation

  • Strong problem-solving and analytical thinking skills

  • Experience building production-quality software systems

  • Ability to quickly learn and navigate complex technical domains

Preferred:

  • Experience with Rust, C++, Go, or other performance-oriented languages

  • Experience working with computational geometry, CAD/CAM systems, graphics, or geometric modeling

  • Experience with mesh processing, solid modeling, or geometric kernels

  • Familiarity with manufacturing processes, CNC machining, tooling, or automation systems

  • Experience developing algorithms for geometric analysis, optimization, or manufacturability

  • Startup or small-team experience in fast-moving environments

  • Strong foundation in mathematics, physics, computer graphics, robotics, or related fields

Apply for this position

This job is hosted externally. Click below to view the full posting and apply.

Apply on startup.jobs
Prepare application

Good distractions

Talks and stories from around this role — technically off-topic, practically not.

4:18 min

Prioritizing communication and structural awareness over strict tool mastery

Liam Hurrel +1 · World Congress 2021

6:50 min

Audience Q&A on Web5 and decentralization protocols

Angie Jones Angie Jones · World Congress 2023

48 sec

Exploring alternative build tools and experimental web components

Sasha Shynkevich · LIVE

2:09 min

Introduction to building iOS augmented reality applications

Nermin Sehic · LIVE

3:49 min

Implementing solidity contracts on decentralized virtual machines

Peter Busch · LIVE

2:09 min

Configuring IDEs and build tools for Java 17

Daniel Strmečki · LIVE

Videos

See all

Related articles

See all