Gameplay AI Engineer
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Tech stack
Job description
- Lead the design, architecture, and implementation of core gameplay AI systems
- Drive technical direction for NPC gameplay systems and AI frameworks
- Own large-scale AI features from concept through ship
- Identify and resolve performance, scalability, and technical design challenges across gameplay systems.
- Partner closely with Design, Animation, Audio, and Production to define and drive AI feature goals
- Provide technical leadership and guidance across cross-functional gameplay initiative
- Help establish engineering standards and improve team-wide AI development workflows
Requirements
- 7+ years of professional gameplay/AI engineering experience
- Proven experience owning large gameplay or AI systems in a production environment.
- Experience architecting and implementing AI simulation systems and features from scratch using a combination of C++, Blueprints, and other tools.
- In-depth knowledge of industry standard gameplay AI simulation systems, techniques and frameworks (e.g, Behavior Trees, FSMs, Utility AI)
- Demonstrated collaboration with designers, artists, and audio developers to iterate on and refine key AI behaviors and system tunings.
- Ability to take ownership of major systems, maintain development schedules, and drive major implementation tasks.
- Extensive experience with Unreal Engine, using and understanding the different gameplay AI authoring tools, modifying and creating custom tech to extend the base engine feature sets.
- Experience with animation techniques driving AI characters (e.g, Animation Blueprints, Montages, Control Rig, MotionMatching)
- Self-motivated and self-directing, willing to pitch in areas of development beyond direct responsibilities.
- A passionate eye towards delivering quality and highly-tuned game feel.
- Experience mentoring and supporting other engineers through code reviews, technical guidance, and best practices - helping them stay on track and true to the overall vision of the game.
- Excellent communication skills, both written and verbal.
- Strong problem-solving skills.
Benefits & conditions
The annual salary range for this position in Los Angeles is $150,000 - $180,000. The salary offered may vary based on the candidate’s location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.
About the company
We realize that skills and expertise can come from many different experiences and paths, and we encourage you to apply even if you don’t meet all of the requirements as written in the job description. #Games #LI-hybrid #Remote Paramount, a Skydance Corporation is a diversified media company creating high quality, event-level entertainment for global audiences. The Company brings to life stories of immersive worlds across its feature film, television, interactive/games, and animation divisions. Recruitment Fraud Alert
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
How to Become an AI Engineer
Navigating the AI Shift
What is Software Engineering in the Age of AI?
Transforming Software Development: The Role of AI and Developer Tools