Software Engineer - Mapping Web

Zoox
United States
1 day ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

3D Visualization Geographic Information Systems Software Quality Performance Tuning Software Engineering TypeScript WebGL ReactJS Information Technology Raster Graphics

Requirements

We are seeking a Senior Software Engineer to own and advance these core libraries. This person will extend rendering capabilities, strengthen the underlying architecture, and create scalable foundations that other engineering teams can build upon. Deep, hands-on experience with map and geospatial visualization is required for this role., * Bachelor’s degree or higher in Computer Science or a related field, or equivalent practical experience.

  • 5+ years of professional software engineering experience, with strong expertise in React and modern TypeScript.
  • Hands-on experience with deck.gl, Mapbox GL, MapLibre, or a comparable WebGL-based mapping or 3D visualization library.
  • Strong knowledge of geospatial data concepts, including coordinate systems, tiling, and vector and raster rendering.
  • Experience designing and maintaining libraries or platforms used by other engineering teams, with a strong focus on correctness, modularity, testability, and code quality., * Experience working with large-scale geospatial datasets in autonomous vehicle, mapping, or GIS environments.
  • Familiarity with WebGL and GPU rendering performance optimization.
  • Demonstrated success providing technical mentorship and collaborating across teams on shared infrastructure.

Benefits & conditions

  • Design and deliver new 2D and 3D rendering capabilities for geospatial data, road networks, lane geometry, and our proprietary road network structures.
  • Partner with teams such as Cartography and Simulation to translate their visualization needs into scalable features.
  • Improve rendering performance for large, complex map datasets.
  • Elevate code quality, documentation, and test coverage while mentoring engineers on geospatial rendering and React/deck.gl patterns.

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Good distractions

Talks and stories from around this role — technically off-topic, practically not.

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Generating WebGL shaders manually for complex multiple shape strokes

Elena Torró · Coffee With Developers

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Essential web development prerequisites for building spatial applications

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Performance drawbacks of scroll-triggered animations and WebGL

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