Game Designer
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Role details
Tech stack
Job description
As a Game Designer working with the Paradox Development Studio in Stockholm, you will be an on-site project team member involved in designing engaging gameplay features and systems under the guidance of the Game Director and Lead Designer. You will have a direct and influential impact on the quality and feel of the game.
We are seeking new employees who enjoy working in a team where everyone supports each other, but where you are also given the freedom and responsibility to take charge of a task and deliver. We care about quality and are motivated by the idea of our many fans around the world praising your work after release. You will thrive in a modern, creative environment where people working with you love their jobs and the games we make., * Design and implement new game systems and features
- Help to deliver the creative vision set by the Game Director
- Write and maintain design documentation
- Lead feature teams formed with a specific purpose from start to finish
- Come up with your own ideas and creative contributions
- Work closely with other members of the team to make sure that implementation is done according to the design
- Be autonomous and proactive in your work
- Coach junior designers and providing constructive feedback on their work
- Delegate less complex tasks to junior designers
- Uphold good relationships within the team with a clear understanding of expectations for the game we are making
Requirements
Do you want to shape a century of revolutions, reforms, and societal transformation? Are you a creative and dedicated games industry professional with experience in designing deep and yet elegant game systems? If you are ready to bring your craft and experience to a team that offers challenges, trust, and ownership, we want to hear from you!, * 5+ years of professional games industry experience in Game Design
- A demonstrable experience with complex system and feature designs, ideally including some economy related
- Ability to work highly independently with assigned tasks and take responsibility for delivering game design specifications according to the project’s schedule
- A genuine passion for strategy games and Paradox games in particular, ideally played a lot of Victoria 3 already
- A solid understanding of core loops and player experience
- Fluent in spoken and written English
- Excellent communication and collaboration skills to work and inspire in a team environment, * An academic or personal interest in history, economics, and/or politics
- Experience with programming or scripting
- Experience with creating mods for Paradox games
- Experience with other strategy games
- Tertiary skills in related fields such as UX, Art, or Sound
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