Senior Graphics Engineer

H R PUNDITS INC
Santa Clara, CA, United States
16 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Compensation
$130,000.0
Working hours
Regular working hours
Job source

Tech stack

Microsoft Windows Application Programming Interfaces (APIs) Macintosh Computers C++ (Programming Language) CMake Profiling Nvidia CUDA Computer Programming Linux Video Game Development Python (Programming Language) Mercurial
+15 more
OpenGL Software Engineering Multithreading Graphics Processing Unit (GPU) Pytorch Rendering Engine Git Gaussian Information Technology Free and Open-Source Software Build Tools Ray Tracing TensorRT Multiplatform Software Version Control

Job description

Develop and optimize features in a modern, low-level Vulkan rendering engine Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display Integrate the engine with research and adjacent systems from across the lab and company Investigate, triage, and fix bugs across the rendering stack and the experiences built with it Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac Write documentation and help prepare components for potential external release

Requirements

Strong programming skills in C++ Substantial, hands-on experience with modern Vulkan development Experience with desktop graphics development Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture Experience profiling and optimizing graphics performance on both GPU and CPU Experience with version control systems such as Git or Mercurial Excellent communication skills and strong attention to detail Preferred Skills Game engine development experience Experience with neural rendering, radiance fields, or Gaussian splatting Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR Experience working with modern AI tooling (strongly preferred) Cross-platform development experience across Linux, Windows, and Mac (strongly preferred) Experience with desktop VR development using OpenXR (strongly preferred) Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies Experience developing netcode for real-time or networked applications Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11 Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck Education/Experience Bachelor’s or Master’s degree in computer science, software engineering, or related technical fields, or equivalent practical experience

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