Senior Graphics Engineer (Software Engineer V)
ICONMA LLC
Pittsburgh, PA, United States
11 days ago
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Role details
Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
10 years minimum
Working hours
Regular working hours
Job source
Tech stack
Microsoft Windows
Application Programming Interfaces (APIs)
Macintosh Computers
C++ (Programming Language)
CMake
Profiling
Nvidia CUDA
Computer Programming
Linux
Video Game Development
Python (Programming Language)
Mercurial
+17 more
OpenGL
Software Engineering
Neural Rendering
Multithreading
Graphics Processing Unit (GPU)
Pytorch
Rendering Engine
Git
Gaussian
Information Technology
Free and Open-Source Software
Build Tools
Ray Tracing
TensorRT
Real-time Rendering
Multiplatform
Software Version Control
Job description
Our client, a Internet Content & Information company, is looking for a Senior Graphics Engineer (Software Engineer V) for their Remote location., * Develop and optimize features in a modern, low-level Vulkan rendering engine
- Profile and improve GPU and CPU performance across the rendering pipeline, including multi-GPU real-time rendering and multithreaded XR rendering
- Implement and improve advanced rendering techniques such as deferred shading, ray tracing, and HDR
- Push the limits of display quality, including high refresh-rate rendering, with color-accurate and HDR display
- Integrate the engine with research and adjacent systems from across the lab and company
- Investigate, triage, and fix bugs across the rendering stack and the experiences built with it
- Contribute to tooling, build health, and cross-platform support across Linux, Windows, and Mac
- Write documentation and help prepare components for potential external release
Requirements
- Strong programming skills in C++
- Substantial, hands-on experience with modern Vulkan development
- Experience with desktop graphics development
- Solid grasp of real-time rendering fundamentals, including the graphics pipeline, shading models, and GPU architecture
- Experience profiling and optimizing graphics performance on both GPU and CPU
- Experience with version control systems such as Git or Mercurial
- Excellent communication skills and strong attention to detail
- Game engine development experience
- Experience with neural rendering, radiance fields, or Gaussian splatting
- Experience with advanced rendering techniques such as ray tracing, deferred shading, or HDR
- Experience working with modern AI tooling (strongly preferred)
- Cross-platform development experience across Linux, Windows, and Mac (strongly preferred)
- Experience with desktop VR development using OpenXR (strongly preferred)
- Experience with additional graphics APIs such as OpenGL, D3D12, or Metal, or with mobile graphics development, particularly Android
- Experience integrating third-party graphics SDKs such as DLSS or other upscaling technologies
- Experience developing netcode for real-time or networked applications
- Experience with PyTorch, CUDA, and TensorRT, or with Python interop such as pybind11
- Experience submitting code alongside academic publications at conferences such as CVPR or SIGGRAPH
- Experience open-sourcing new or maintaining existing open source projects, or with build systems such as CMake, Bazel, or Buck
- Bachelor’s or Master’s degree in computer science, software engineering, or related technical fields, or equivalent practical experience
- Strong programming skills in C++
- Substantial, hands-on experience with modern Vulkan development
- Experience with desktop graphics development
- Game engine development experience
- Experience with neural rendering, radiance fields, or Gaussian splatting
- Experience with desktop VR development using OpenXR (strongly preferred)
- Years of Experience: 10+ years of experience required
- Bachelor’s or Master’s degree in computer science, software engineering, or related technical fields, or equivalent practical experience
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