UI Software Engineer, Cocoa

Apple Inc.
Cupertino, CA, United States
3 months ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Compensation
$181,100.0 - $318,400.0
Working hours
Regular working hours
Job source

Tech stack

C (Programming Language) Java (Programming Language) Microsoft Windows Application Programming Interfaces (APIs) Android Software Development C++ (Programming Language) Catalyst (Software) Cocoa Document Management Systems Human-Computer Interaction Objective-C (Programming Language) Object-Oriented Software Development
+5 more
Uikit User Controls Swiftui Cocoa Touch Core Graphics

Job description

Why write a single app when you could help shape a million? The AppKit team is responsible for delivering the user experience on the Mac, and builds the components and APIs used by all macOS applications. We have an impact across the entire breadth of the macOS system, directly impacting the experience of every single user. Are you passionate about providing users and developers with a first-class experience? Join us, and help make the Mac better for everyone!, The AppKit team is responsible for the user interface frameworks that form the heart of macOS applications. Engineers on our team are responsible for and contribute to AppKit, UIKit, and SwiftUI; building and enabling features used across the OS, such as Dark Mode, Mac Catalyst, Touch Bar, Auto Layout, and Screen Time.

We provide a wide variety of building blocks including: - Windows & layout of their content - Drawing & graphics support - Enabling new input devices and other hardware - Responding to user events - User controls like buttons, sliders, and tables - Document management infrastructure.

Requirements

Do you have experience in UI implementation?, Experience building user interface frameworks

Adept at working across teams to resolve potentially conflicting requirements

Experience writing and advocating for API

Experience working with low-level graphics API like Core Image, Core Graphics, or Metal

Minimum Qualifications

Strong object oriented programming skills

In-depth development experience at the application and user interface level with Cocoa, Cocoa Touch, Windows, Android, or Java

Ability to work collaboratively to improve designs and code

Strong knowledge of one or more of Swift, Objective C, C, C++, or Java

Benefits & conditions

4.14.1 out of 5 stars Cupertino, CA $181,100 - $318,400 a year, Pulled from the full job description

  • Employee stock purchase plan
  • Health insurance
  • Retirement plan
  • Dental insurance
  • RSU, At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $181,100 and $318,400, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apply for this position

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