UX Designer / Product Designer - £88K - Global Tech

Principle
Slough, UK
8 days ago
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Role details

Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
4 years minimum
Compensation
£88,000.0
Working hours
Regular working hours

Tech stack

Adobe InDesign Interaction Design Figma

Requirements

  • 4-6 years in UX, product or interaction design, on complex or enterprise-grade tools rather than purely consumer work.
  • Real depth in Figma - it’s where you’ll live.
  • A portfolio that shows your thinking, not just your screens. Strong complex-tooling work from any domain counts; it needn’t be advertising.
  • Systems thinking, and the knack for explaining a thorny problem - and your way through it - so designers and non-designers both follow you.
  • A working command of user-research practices.
  • A degree in design, UX or a related product field.
  • The kind of person a small team is glad to have in the room. Here, how you collaborate counts as much as how you design.

Benefits & conditions

  • Attractive Annual Salary up to £88,000 per year
  • 10-month contract (PAYE) to begin with, with real scope to extend
  • Hybrid - 3 days a week on-site in central London - Tues, Wed, Thursday
  • Inside IR35, PAYE, paid weekly through Principle HR

About the company

A rare contract -PAYE seat has opened on the design team behind advertising and monetisation products used by businesses at global scale. £88,000 - and the work earns it.

This isn’t consumer app design. You’ll be shaping complex, data-dense tools, the kind where the craft isn’t in making things look pretty, it’s in making something genuinely intricate feel obvious. Small senior team, one seat, and a high bar for who fills it.

What you’ll be doing

  • Owning design end to end - turning real, messy user needs into clear journeys, mock-ups and prototypes that actually get built.
  • Working closely with UX researchers to design for what users need, not what we assume they need.
  • Sitting shoulder to shoulder with product and engineering, staying in the detail so what ships is what you drew.
  • Helping the design system grow, so good decisions get made once and reused.
  • Designing across both desktop and mobile.

Apply for this position

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