UX Designer / Product Designer - £88K - Global Tech
Principle
Slough, UK
8 days ago
- Discuss this with your agent
- Open in Claude
- Open in ChatGPT
Apply on www.collegerecruiter.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Role details
Contract type
Temporary contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
4 years minimum
Compensation
£88,000.0
Working hours
Regular working hours
Job source
Tech stack
Adobe InDesign
Interaction Design
Figma
Requirements
- 4-6 years in UX, product or interaction design, on complex or enterprise-grade tools rather than purely consumer work.
- Real depth in Figma - it’s where you’ll live.
- A portfolio that shows your thinking, not just your screens. Strong complex-tooling work from any domain counts; it needn’t be advertising.
- Systems thinking, and the knack for explaining a thorny problem - and your way through it - so designers and non-designers both follow you.
- A working command of user-research practices.
- A degree in design, UX or a related product field.
- The kind of person a small team is glad to have in the room. Here, how you collaborate counts as much as how you design.
Benefits & conditions
- Attractive Annual Salary up to £88,000 per year
- 10-month contract (PAYE) to begin with, with real scope to extend
- Hybrid - 3 days a week on-site in central London - Tues, Wed, Thursday
- Inside IR35, PAYE, paid weekly through Principle HR
About the company
A rare contract -PAYE seat has opened on the design team behind advertising and monetisation products used by businesses at global scale. £88,000 - and the work earns it.
This isn’t consumer app design. You’ll be shaping complex, data-dense tools, the kind where the craft isn’t in making things look pretty, it’s in making something genuinely intricate feel obvious. Small senior team, one seat, and a high bar for who fills it.
What you’ll be doing
- Owning design end to end - turning real, messy user needs into clear journeys, mock-ups and prototypes that actually get built.
- Working closely with UX researchers to design for what users need, not what we assume they need.
- Sitting shoulder to shoulder with product and engineering, staying in the detail so what ships is what you drew.
- Helping the design system grow, so good decisions get made once and reused.
- Designing across both desktop and mobile.
Apply for this position
This job is hosted externally. Click below to view the full posting and apply.
Apply on www.collegerecruiter.com
Prepare application
- Draft this with your agent
- Open in Claude
- Open in ChatGPT
Good distractions
Talks and stories from around this role — technically off-topic, practically not.
Moments
Explore playlistsVideos
See allRelated articles
See all
TW
Tammy Wood
almost 5 years ago
LM
Luis Minvielle
The Most Popular IT Jobs on the Market
over 2 years ago
EM
Eli McGarvie
10 Essential Figma Plugins for Frontend Developers in 2023
over 3 years ago
CH
Chris Heilmann
Declarative Design and a fresh take on collaboration with developers
over 1 year ago
DC
Daniel Cranney
Are design and development really just the same thing?
almost 2 years ago
LM
Luis Minvielle
UK Business Culture and Etiquette
almost 3 years ago