Postdoctoral Fellow - Real-Time Graphics, Simulation, & Interactive Digital Twins Ubicquia Innovation Center for Intelligent Infrastructure (UICII)
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Job description
Florida Atlantic University seeks a highly computational Postdoctoral Fellow to design and implement real-time, photorealistic digital twin environments within the Ubicquia Innovation Center for Intelligent Infrastructure (UICII). This Postdoctoral Fellow position is a 12-month appointment and has the potential for renewal contingent upon performance and funding.
UICII advances production-scale intelligent infrastructure systems deployed across operational campus- and city-scale environments in partnership with municipal and industry collaborators. These deployments generate live data streams and provide a unique foundation for infrastructure-backed digital twins.
This position emphasizes real-time rendering, engine-level architecture, and scalable interactive systems for urban-scale environments., * Architect and implement large-scale, real-time digital twin environments
- Design rendering pipelines for photorealistic urban scenes at campus and district scale
- Develop interactive systems using Unreal Engine or Unity (final platform selection is open)
- Integrate live infrastructure telemetry into real-time visualization environments
- Optimize scene graphs, memory management, asset streaming, and runtime performance
- Contribute to research proposals and peer-reviewed publications
Generative AI Integration
- Generative scene synthesis and procedural world-building
- AI-assisted asset creation and semantic scene enrichment
- Synthetic data generation for perception and simulation
- Embedding real-time inference within rendering pipelines, PLEASE NOTE: A maximum of five (5) documents may be attached to your application. If more than five (5) documents are required for submission, please combine additional documents into a single attachment to not exceed the maximum permitted.
The site permits the attachment of required/requested documentation. Candidates wishing full consideration are to provide the following: a resume.
Transcripts: Final candidate will be required to have official, sealed transcripts and original NACES evaluation, if applicable, sent from their educational institution to Human Resources prior to the start of employment.
Background Screening: Selected candidates must successfully complete and pass all employment screenings prior to the start of employment. Employment screenings may include a criminal background check (level I and level II), motor vehicle check, credit check, reference checks, alcohol, and drug screening check.
Requirements
- Ph.D. in Computer Science, Visual Computing, Interactive Media, or related field
- Strong C++ and/or C# programming expertise
- Demonstrated experience building complex environments in Unreal or Unity
- Deep understanding of real-time rendering architectures and performance optimization
- Experience designing scalable interactive systems
- Strong computational background, * Experience with GPU programming, shaders, or advanced rendering techniques
- Experience integrating external APIs or live data streams
- Background in distributed systems or edge-to-cloud architectures
- Experience deploying AI models within interactive engines
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