Software Engineer II

Electronic Arts Inc
Redwood City, CA, United States
8 days ago
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Role details

Contract type
Permanent contract
Employment type
Part-time (≤ 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

C Sharp (Programming Language) C++ (Programming Language) Profiling Code Review Continuous Integration Data Systems Software Debugging Video Game Development Game Engine Ios Frameworks Codebase

Job description

The Software Engineer II will report to the Technical Director.

Our Team

  • Our teams are player-focused and motivated to deliver quality.
  • We aim to create a collaborative environment where everyone’s perspective is welcomed and encouraged.
  • We try to cultivate a “sports team” culture and value authenticity and tight feedback loops.

Responsibilities

  • You will drive planning and executing new game features.
  • You will work with designers and product managers to provide world class experiences to our players.
  • You will mentor junior engineers and help them develop their skills.
  • You will improve code for performance, focusing on reducing load times and improving frame rates.
  • You will participate in code reviews and retrospectives and improve our code bases and processes.
  • You will participate in technical discussions that help us plan our big tech-driven features and roadmap.
  • You will write good documentation and follow coding standards.

Requirements

We encourage you to apply if you can meet most of the requirements and are comfortable opening a dialogue to be considered.

  • 5+ years of experience in the video games industry.
  • Demonstrated proficiency in Unity, C# & C++
  • Demonstrated proficiency in 3D Math used in games.
  • Experience working with player focussed cross functional teams.
  • Experience in plugin integration.
  • Knowledge of native Android and iOS development.

Bonus

  • Proficient in technical planning, solution research, proposal, and implementation
  • Experience working with game engines like Unity, Unreal.
  • Comfortable working across client and server codebases
  • Familiar with profiling, optimising, and debugging scalable data systems
  • Familiar with CI/CD build pipelines.
  • Background using metrics and analytics to determine the quality or priority

Benefits & conditions

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

About the company

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Apply for this position

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Prepare application

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