Environment Art Lead - Barcelona

Activision
Barcelona, Spain
about 1 month ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
3 years minimum
Working hours
Regular working hours

Tech stack

Maya Unreal Engine

Job description

Overview As Environment Art Lead, you steer the visual and technical creation of game environments and set quality standards across a global team.You empower artists, mentor workflows, and collaborate with coders, designers, and production to deliver believable, performant spaces.You drive pipelines, provide actionable feedback, and represent the studio in cross-functional settings.This role blends leadership with hands-on expertise to elevate realism and storytelling in our environments.Responsabilidades Maintain visual and technical quality of environments produced by a global artist team Mentor artists on established workflows and best practices Prioritize and assign tasks to ensure high-quality results aligned with Directors and Production Research and adopt latest techniques and industry standards Collaborate with Tools, Engine, and Tech Art to improve workflows and tooling Create documentation of processes for others to follow Provide feedback to internal and external artists on quality and technical execution Requisitos principales 7+ years in industry creating realistic environments for 3rd person games in a senior role 3+ years in a leadership position supervising artists Strong collaboration with production/design to balance gameplay vs visual expectations and meet deadlines Experience with build kits and large world construction methods, technically and visually Advanced skills in Unreal Engine and Maya Takes direction well and can give clear, concise direction Willingness to learn new skills Ability to work under pressure and meet production deadlines Unreal Engine Maya build kits understanding

Requirements

You drive pipelines, provide actionable feedback, and represent the studio in cross-functional settings. This role blends leadership with hands-on expertise to elevate realism and storytelling in our environments. Responsabilidades Maintain visual and technical quality of environments produced by a global artist team Mentor artists on established workflows and best practices Prioritize and assign tasks to ensure high-quality results aligned with Directors and Production Research and adopt latest techniques and industry standards Collaborate with Tools, Engine, and Tech Art to improve workflows and tooling Create documentation of processes for others to follow Provide feedback to internal and external artists on quality and technical execution Requisitos principales 7+ years in industry creating realistic environments for 3rd person games in a senior role 3+ years in a leadership position supervising artists Strong collaboration with production/design to balance gameplay vs visual expectations and meet deadlines Experience with build kits and large world construction methods, technically and visually Advanced skills in Unreal Engine and Maya Takes direction well and can give clear, concise direction Willingness to learn new skills Ability to work under pressure and meet production deadlines Unreal Engine Maya build kits understanding

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