Audio Embedded Software Engineer, Audio & Media Technologies

Apple Inc.
Cupertino, CA, United States
5 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Compensation
$150,400.0
Working hours
Regular working hours

Tech stack

Board Bringup Apple IOS Apple Mac Systems Bluetooth C++ (Programming Language) Software Code Optimization Communications Protocols Software Debugging Digital Electronics Embedded Software Multipoint Control Unit Multiprocessing
+7 more
Real-Time Operating Systems Systems Architecture Wi-Fi Technology 64bit Multithreading Peripherals Information Technology

Job description

As a Sr Audio Embedded Software Engineer, you will have responsibilities spanning all aspects of product development:

Collaborate with marketing and cross-functional engineering teams to define product features and requirements

Play a lead role in defining system architecture to implement new product and product features Design, implement, debug, and test embedded C/C++ code running on 16-bit, 32-bit and 64-bit MCU’s for Apple-branded audio products

Optimize code in order to fit within tight memory constraints; support electrical bring-up and debug of prototype hardware

Work with internal teams and external contract manufacturers to bring products to mass production

Collaborate with software teams to define communication protocols

Enable expansion of our product ecosystem features through creation of test tools

Requirements

Knowledge of Bluetooth and WiFi Technologies

Familiarity with real-time audio (sample rates, buffering, I2S, PCM, PDM, drivers)

Mac OSX and/or iOS programming experience

Assembly experience, 5+ years experience developing embedded firmware

Experience with MCUs, multi-core, peripherals, clocking, features, and development environments

Experience with board bring-up and digital hardware

Ability to design and integrate code into a shipping product

Demonstrate solid C/C++ coding abilities

Strong electrical system and software debugging skills

Ability to read serial bus traces, board schematics, use an oscilloscope and logic analyzer

Experience with RTOS embedded development and preemptive multithreaded programming

BS or M.S. in Computer Science or equivalent industry experience

Benefits & conditions

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $150,400 and $277,600, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple’s discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple’s Employee Stock Purchase Plan. You’ll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits

About the company

Imagine what you could do here! At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Do you bring passion and dedication to your job? If so, we are looking for individuals like you. The Audio & Media Technologies group is at the center of audio for all of Apple’s innovative products, including AirPods, HomePod, Mac, iPhone, iPad, Apple Watch, Apple TV and Apple Vision Pro. AMT’s Core Audio team provides the audio foundation for various high profile features like Interactive Audio (Games / AR experience), Siri, FaceTime, media capture, playback and API’s for third party developers to enrich our platforms.

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