Systems Engineer

Mob Entertainment
Seattle, WA, United States
1 day ago
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Role details

Contract type
Franchise
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
8 years minimum
Compensation
$101,000.0 - $177,000.0
Working hours
Regular working hours

Tech stack

Agile Modeling Artificial Intelligence Systems Engineering Confluence JIRA C++ (Programming Language) Cloud Computing Profiling Code Review Data Centers Software Debugging Software Design Patterns
+17 more
Document Management Systems Video Game Development Machine Learning Routing Perforce Scrum Methodology Requirements Traceability Verification and Validation (Software) Systems Modeling Language System Programming Systems Integration Wide Area Networks Technical Debt Information Technology Data Analytics Unreal Engine Network Optimization

Job description

Mob Entertainment is seeking a Senior Systems Engineer to join the team supporting development of one of our upcoming Unreal Engine projects. This role is designed for a highly experienced engineer who can own core gameplay and engine-adjacent systems end-to-end, set technical direction, and raise the bar for the rest of the engineering team.

You’ll be responsible for architecting, building, and maintaining systems and frameworks that other programmers and designers build on top of. This is a high-trust, high-autonomy role for someone who can solve ambiguous, complex problems with minimal oversight, while also actively mentoring and leveling up less experienced engineers. Responsibilities

  • Design, build, and maintain core gameplay systems and frameworks used across the project, ensuring they’re robust, scalable, and easy for other engineers to extend.
  • Develop and maintain custom Unreal Engine plugins to support project-specific tooling and gameplay needs.
  • Architect and implement multiplayer/networked gameplay systems, including replication strategy, network optimization, and debugging desync or performance issues.
  • Own technical decisions for systems under your purview, balancing production needs, performance, and long-term maintainability.
  • Partner with designers and gameplay programmers to translate gameplay and design intent into well-structured, tunable systems.
  • Identify architectural risks and technical debt early, and drive solutions before they become blockers.
  • Mentor junior and mid-level engineers through code review, pairing, and ongoing technical guidance; help grow the team’s overall skill level.
  • Debug and resolve complex, systemic issues reported during production, QA, and post-launch, using Jira to track and prioritize work.
  • Document system architecture, workflows, and design patterns in Confluence to support team-wide understanding and onboarding.
  • Participate in and help lead code reviews, design discussions, and sprint planning as part of a cross-functional development team.
  • Stay current on systems programming and Unreal Engine best practices, and proactively bring forward opportunities to improve existing systems., * Reduce team-wide technical risk by identifying and resolving architectural issues proactively.
  • Visibly raise the skill level of the engineering team through mentorship.
  • Own technical implementation end-to-end with minimal supervision.
  • Contribute to the overall efficiency, maintainability, and velocity of the project., Aerospace * Artificial Intelligence * Computer Vision * Software * Analytics * Defense * Big Data Analytics Lead and contribute to the design, integration, deployment, and sustainment of mission-focused systems. Translate stakeholder needs into technical requirements, architectures, interface definitions, deployment patterns, and operational processes. Partner with software engineers and data scientists to integrate applications, data pipelines, infrastructure, and external systems. Support testing, verification, troubleshooting, operational readiness, documentation, and reliability improvements for secure, scalable, data-intensive systems. Top Skills: Apache FlinkApache IcebergApache KafkaAPIsArgocdAWSAzureCi/CdCloud ComputingConfluenceDatabasesDockerGithub ActionsGitlabGitlab CiGCPHarnessJenkinsJIRAKubernetesOpenstackPostgresSQL Hewlett Packard Enterprise, Provides technical presales consulting for advanced networking and security solutions. Partners with sales teams, customers, and industry partners to design architectures, proposals, bills of materials, and implementation specifications. Delivers technical presentations, demonstrations, proofs of concept, training, and executive-level engagements. Advises on WAN, data center, cloud, routing, switching, automation, and cybersecurity technologies while maintaining strong customer relationships and competitive product knowledge. Top Skills: AnsibleAWSChefClos ArchitectureCloud NetworkingData Center NetworkingDdos ProtectionEgpEvpnGoogle Cloud PlatformHpe Aruba NetworkingIgpIpsIpsecJSONJuniperLayer 2 VpnLayer 3 VpnLdpMacsecAzureMplsNetconfNetwork SecurityNgfwPuppetPythonRoutingRsvpSegment Routing Traffic EngineeringSIEMSrv6SwitchingUtmVxlanWanYang True Anomaly

Requirements

  • 8+ years of professional experience in game development, or 2+ shipped AAA titles, with a focus on systems or gameplay programming.
  • Strong knowledge of systems and framework design (data-driven architecture, modular/extensible system design, gameplay frameworks).
  • Strong gameplay programming knowledge, with a track record of shipping gameplay systems in Unreal Engine.
  • Experience designing and building Unreal Engine plugins.
  • Solid, hands-on multiplayer/networked gameplay experience (replication, RPCs, network optimization, debugging networked issues).
  • Excellent proficiency in both C++ and Blueprints within Unreal Engine.
  • A genuine passion for mentoring other engineers and helping them grow., * Some Unreal Engine core/engine-level knowledge (engine source, low-level systems beyond typical gameplay code).
  • Prior leadership experience (leading a team, owning a discipline, or acting as a technical lead on a project).
  • Experience shipping systems that scaled or evolved significantly beyond MVP.
  • Familiarity with performance profiling and optimization within Unreal Engine.
  • Familiarity with source control tools (e.g., Perforce) in a game production pipeline.
  • Passion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically.

Benefits & conditions

Design, build, and maintain core gameplay systems, frameworks, Unreal Engine plugins, and multiplayer networking systems. Own technical architecture, performance, scalability, debugging, and technical debt reduction. Partner with designers and programmers, mentor engineers, lead code reviews and design discussions, document systems, and support sprint planning for an Unreal Engine game project. The summary above was generated by AI, San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $136,000 - $177,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $118,000 - $154,000 USD annually, Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave., Remote or Hybrid Denver, CO, USA 105K-195K Annually Senior level 105K-195K Annually Senior level Aerospace * Artificial Intelligence * Hardware * Machine Learning * Software * Defense * Manufacturing Develop and govern Cameo-based SysML models for space and missile defense systems. Lead requirements traceability, architecture, interfaces, verification and validation modeling, model integration, and digital thread development. Support systems engineering processes, DoD compliance, Agile model delivery, classified programs, subcontractor evaluation, customer engagements, and proposal activities. Integrate MBSE models with PLM and enterprise data systems while mentoring teams and driving MBSE adoption. Top Skills: AfsimAgileAi/MlC++CameoCameo Simulation ToolkitDigital EngineeringJamaMagicdrawModel-Based Systems Engineering (Mbse)Nx CadPlmPythonRhapsodySpacedenSysmlSystem Of Systems EngineeringTeamcenter

What you need to know about the Colorado Tech Scene

With a business-friendly climate and research universities like CU Boulder and Colorado State, Colorado has made a name for itself as a startup ecosystem. The state boasts a skilled workforce and high quality of life thanks to its affordable housing, vibrant cultural scene and unparalleled opportunities for outdoor recreation. Colorado is also home to the National Renewable Energy Laboratory, helping cement its status as a hub for renewable energy innovation.

Key Facts About Colorado Tech

  • Number of Tech Workers: 260,000; 8.5% of overall workforce (2024 CompTIA survey)
  • Major Tech Employers: Lockheed Martin, Century Link, Comcast, BAE Systems, Level 3
  • Key Industries: Software, artificial intelligence, aerospace, e-commerce, fintech, healthtech
  • Funding Landscape: $4.9 billion in VC funding in 2024 (Pitchbook)
  • Notable Investors: Access Venture Partners, Ridgeline Ventures, Techstars, Blackhorn Ventures
  • Research Centers and Universities: Colorado School of Mines, University of Colorado Boulder, University of Denver, Colorado State University, Mesa Laboratory, Space Science Institute, National Center for Atmospheric Research, National Renewable Energy Laboratory, Gottlieb Institute

About the company

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game “Poppy Playtime”. This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game’s launch 4 years ago.

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