Gameplay Programmer

Mob Entertainment
Seattle, WA, United States
1 day ago
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Role details

Contract type
Franchise
Employment type
Full-time (> 32 hours)
Experience level
Starter
Compensation
$57,000.0 - $100,000.0
Working hours
Regular working hours

Tech stack

Artificial Intelligence Big Data C++ (Programming Language) Extract Transform Load (ETL) Perforce Scrum Methodology Shell Script Information Technology Codebase Unreal Engine Software Version Control

Job description

  • Implement gameplay features and mechanics in Unreal Engine using both C++ and Blueprints, under the direction of senior engineers.
  • Assist in building and iterating on core gameplay systems (player interactions, triggers, pickups, simple AI behaviors, UI hookups, etc.).
  • Identify, reproduce, and fix bugs reported by QA, designers, or other team members, tracked through Jira.
  • Support senior engineers by prototyping mechanics, testing systems, and turning rough ideas into working in-engine examples.
  • Collaborate closely with designers to implement and tune gameplay behavior based on feedback and playtesting.
  • Write clean, readable code and follow the team’s existing coding standards and conventions.
  • Participate in code reviews as both a reviewer and a recipient of feedback, using reviews as a learning opportunity.
  • Document your work (setup steps, how systems function, known issues) to help the wider team understand and extend it.
  • Take part in sprint planning, stand-ups, and design discussions, and communicate blockers or risks early.
  • Continuously build your understanding of Unreal Engine, gameplay programming patterns, and the studio’s codebase., Lead global commercial and operational initiatives to accelerate Private AI adoption. Establish governance and operating rhythms, run monthly business reviews, prioritize accounts and use cases, define strategic metrics, align ecosystem and commercial strategies, and build business cases and growth models to guide executive decision-making., Artificial Intelligence * Enterprise Web * Information Technology * Productivity * Sales * Software * Database Own full-cycle recruiting for mid- and senior-level G&A, Sales, and Marketing roles. Develop sourcing strategies, conduct structured interviews, lead calibrated debriefs, manage candidate pipelines, and advise hiring managers. Track funnel metrics, maintain Greenhouse data, influence stakeholders, coordinate offers with Finance, HR, and Compensation, and improve recruiting workflows through AI and automation. Top Skills: AIAutomationGemGreenhouse PNC Bank

Requirements

  • Basic working knowledge of C++.
  • Basic working knowledge of Unreal Engine Blueprints.
  • Basic familiarity with Unreal Engine (project structure, actors/components, basic editor workflow).
  • Strong problem-solving skills and a willingness to ask questions and learn from senior team members.
  • Good communication skills and comfort working in a collaborative, fast-paced team environment., * Basic experience with multiplayer/networked gameplay concepts in Unreal (replication, RPCs, or similar).
  • Experience at a professional game studio (internship or full-time), OR a degree in Computer Science or a related field.
  • Personal or student projects built in Unreal Engine (game jams, portfolio projects, mods).
  • Familiarity with source control tools (e.g., Perforce).
  • Passion for horror games, narrative-driven experiences, or the Poppy Playtime franchise specifically.
  • Interest in growing toward ownership of larger systems over time.

Benefits & conditions

  • Deliver small-to-medium gameplay features and fixes reliably and on time.
  • Grow steadily in independence, requiring less guidance over time.
  • Write code that senior engineers can review and extend with minimal friction.
  • Actively contribute to team knowledge-sharing and documentation.

Salary Range:

The base salary range for this position is listed below. Final compensation within the applicable salary range will be determined based on factors such as the applicant’s experience, qualifications, and work location.

San Francisco, CA; New York City, NY; Los Angeles, CA; Seattle, WA; Boston, MA; & Seattle, WA DC Metropolitan Areas: $78,000 - $100,000 USD annually

Austin, TX; Denver, CO; Nashville, TN; Atlanta, GA; Chicago, IL; Dallas, TX; & Miami, FL Metropolitan Areas: $67,000 - $87,000 USD annually, Mob Entertainment offers the following benefits to all eligible U.S.-based full-time employees: profit sharing; medical, dental, and vision insurance; 401(k) matching; FSA/HSA; paid time off; sick time; holidays; and parental leave., 86K-173K Annually Senior level 86K-173K Annually Senior level Machine Learning * Payments * Security * Software * Financial Services Lead the design and development of ETL solutions for regulatory risk compliance at PNC, requiring advanced programming skills and collaboration on data-intensive applications. Top Skills: AlteryxCa7 Job SchedulerDevops ToolsInformatica Powercenter 9.6Microsoft Power BiOracle SqlPl/SqlTableauTeradataUnix Shell Scripting

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About the company

Implements and iterates gameplay features in Unreal Engine using C++ and Blueprints. Supports gameplay systems, prototypes mechanics, fixes bugs, collaborates with designers, participates in code reviews and agile ceremonies, and documents systems. Works under senior engineers while developing production gameplay programming skills and increasing independence over time. The summary above was generated by AI

Mob Entertainment is a startup multimedia studio that is best known for our hit indie horror game ā€œPoppy Playtimeā€. This franchise is one of the hottest new properties in gaming, and our team is naturally expanding as our ambition expands. To give a taste of our brand’s popularity, more than 100 billion YouTube views of Poppy Playtime related content have occurred since the game’s launch 4 years ago., Mob Entertainment is seeking a Junior Gameplay Programmer to join the team supporting development of one of our upcoming Unreal Engine projects. This role is designed for an engineer early in their career who is eager to grow their skills in gameplay programming while working alongside senior engineers and designers on real production systems.

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