Graphics Software Engineer

Apple Inc.
San Diego, CA, United States
11 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience level
Expert
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

Artificial Intelligence Algorithm Design Apple Xcode Application Frameworks C++ (Programming Language) Profiling Computer Engineering Noise Reduction Graphics Software Machine Learning Visual Effects Video Editing
+3 more
Gpu Programming Information Technology Objective C++

Job description

We are looking for a skilled engineer with deep expertise in GPU-accelerated visual effects, AI/ML-driven image processing, and real-time playback and video FX pipelines. In this role, you’ll shape the algorithms and systems that define how Apple users relive their most important moments. Description You will design, implement, and optimize GPU-based real-time visual effects and image processing algorithms that power video playback across Apple platforms. Working within a mature, high-performance application framework, you’ll integrate cutting-edge AI/ML models into production pipelines while ensuring correctness across colorspaces and display targets.

Requirements

Day-to-day work spans algorithm prototyping, Metal shader development, performance profiling, and close collaboration with cross-functional partners in video engineering, machine learning, and product design. Minimum Qualifications + * 5+ years of experience in image and video processing algorithm development, with a strong emphasis on real-time or near-real-time applications + * Hands-on experience implementing and optimizing GPU-based visual effects for video playback pipelines + * Proficiency in Metal for GPU programming on Apple platforms + * Strong background in C/C++ and at least one of Objective-C or Swift for production software development + * Demonstrated ability to integrate new features into large, mature application frameworks without regressions + * Solid understanding of NLE playback pipelines, including colorspace management and display rendering + * Familiarity with node-based image processing architectures and their design trade-offs + * Familiarity with AI/ML-based image and video processing technologies and on-device model integration + Bachelors Degree in Computer Science, Computer Engineering, or equivalent Preferred Qualifications + * Experience developing or adapting AI/ML models specifically for image enhancement, style transfer, or video understanding tasks + * Deep expertise in Apple platform graphics and compute frameworks beyond Metal, such as Core Image or AVFoundation + * Track record of shipping real-time camera or video features in consumer-facing iOS, iPadOS, or macOS products + * Skilled in performance profiling and optimization using Xcode Instruments, GPU Frame Capture, or equivalent tools + * Proven experience with computational photography techniques such as HDR tone mapping, noise reduction, or multi-frame processing + * Background in color science, ICC profiles, or HDR/wide color gamut pipeline design Apple is an equal opportunity employer that is committed to inclusion and

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