Game Developer | $70/hr Remote

The Crossing
United States
2 days ago
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Role details

Contract type
Permanent contract
Employment type
Part-time / full-time
Compensation
$52,000.0 - $145,600.0
Working hours
Regular working hours
Job source

Tech stack

Software Bug Management C Sharp (Programming Language) C++ (Programming Language) Video Game Development Game Engine Github Godot (Game Engine) Build Management

Job description

  • Design and build small-scale game projects or interactive scenes in a major game engine.
  • Integrate realistic gameplay bugs requiring thorough playtesting and analysis.
  • Develop multifaceted gameplay feature challenges using multiple in-game systems.
  • Draft clear and concise briefs for each task, emulating player or designer instructions.
  • Create comprehensive reference solutions for bug fixes and feature implementations.
  • Define detailed success criteria, including input sequences and expected outcomes.
  • Conduct end-to-end playtesting to ensure task reliability and solvability.

Requirements

  • Demonstrated experience in game development in AAA, indie, solo, or hobby contexts.
  • A portfolio or verifiable published work on platforms like itch.io, Steam, or GitHub.
  • Advanced proficiency with a major game engine such as Unity, Godot, or Unreal.
  • Comfort with engine scripting languages like C#, GDScript, C++, or Blueprints.
  • Proven ability to identify and resolve gameplay issues through iterative playtesting.
  • Strong written communication skills for drafting precise task instructions.

Apply for this position

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