Research / Software Engineer - Humanoid Whole Body Learning

Level-FieldAI LLC
Pittsburgh, PA, United States
5 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours

Tech stack

Kinematics Machine Learning Robotic Automation Software Reinforcement Learning Generative AI Isaac Sim Information Technology

Job description

  • Develop and train whole-body loco-manipulation policies for humanoid robots.
  • Deploy trained policies to physical humanoids and integrate them into our production software stack.
  • Advance our motion retargeting pipeline, transforming human motion into physically plausible, robot-executable behaviors that interact with diverse environments and objects.
  • Reduce the sim-to-real gap by improving simulation fidelity and closing the real-to-sim loop, using real-world robot data to calibrate and refine our simulators.
  • Build automated evaluation and validation systems that make it faster and more reliable to move policies from simulation onto physical robots.
  • Improve the performance and scalability of our robot-learning infrastructure, enabling faster experimentation and policy iteration.
  • Work closely with researchers and engineers across perception, learning, simulation, and hardware to turn new ideas into deployed robot capabilities.

Requirements

  • BS, MS, or PhD in Robotics, Computer Science, Machine Learning, Engineering, or a related field, or equivalent experience.
  • Experience with reinforcement learning, imitation learning, generative models, or other learning-based approaches for robotics.
  • Strong understanding of robotics fundamentals such as kinematics, dynamics, control, and physical interaction.
  • Experience developing and evaluating robotic systems in simulation and/or on physical hardware.
  • Ability to move comfortably between research experimentation and production-quality engineering.

What Will Set You Apart

  • Hands-on experience with humanoid robots.
  • Experience with whole-body loco-manipulation.
  • Experience with GPU-accelerated simulation frameworks such as NVIDIA Isaac Sim, Isaac Lab, and/or Newton.
  • Experience with motion retargeting.
  • Experience taking learned robot behaviors from simulation to real hardware.
  • Experience building scalable RL training, evaluation, and/or automated robot-testing infrastructure.

About the company

Job Description FieldAI is transforming how robots interact with the real world. Our growing R&D team is based in Boston, where we develop risk-aware, reliable, field-ready AI systems that tackle the hardest problems in robotics and unlock the potential of embodied intelligence. We take a pragmatic approach that goes beyond off-the-shelf, purely data-driven methods or transformer-only architectures, combining cutting-edge research with real-world deployment. Our solutions are already deployed globally, and we continuously improve model performance through rapid iteration driven by real field use., Why Join FieldAI? FieldAI is tackling one of robotics’ hardest problems: deploying robots in unstructured, previously unknown environments. Our Field Foundational Models advance perception, planning, localization, and manipulation with an emphasis on explainability and safety, so our systems can be trusted where it matters most. You will work alongside a world-class team that values creativity, resilience, and bold thinking. We bring a decade-long track record of real-world deployments, strong performance in DARPA challenges, and experience from organizations such as DeepMind, NASA JPL, Boston Dynamics, NVIDIA, Amazon, Tesla Autopilot, Cruise, Zoox, Toyota Research Institute, and SpaceX. Our R&D organization is growing and anchored in Boston, with close collaboration across our teams in Southern California and with colleagues around the US and globally. Be Part of the Next Robotics Revolution Solving problems at this scale takes a team as unique as the mission. We are looking

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