Game Developer

YO IT CONSULTING
Madrid, Spain
21 days ago
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Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Experience required
3 years minimum
Working hours
Regular working hours
Job source

Tech stack

Application Programming Interfaces (APIs) C++ (Programming Language) Profiling Code Review Information Technology Consulting Software Debugging DirectX (Software) Video Game Development Game Engine OpenGL Shading Language OpenGL Performance Tuning
+4 more
Systems Development Life Cycle Multithreading HLSL Unreal Engine

Requirements

maintainable, and well-documented code. Participate in code reviews and contribute to technical decision-making. Required Skills And Qualifications 3-6 years of experience in game development or real-time graphics programming. Strong proficiency in C++. Hands-on experience with one or more graphics APIs: DirectX (DX11/12), Vulkan, OpenGL, or Metal. Solid understanding of Rendering pipelines. Solid understanding of Shaders (HLSL/GLSL). 3D math and real-time graphics concepts. Experience with Unreal Engine or similar game engines. Familiarity with performance optimization (CPU/GPU, memory, multithreading). Strong debugging and problem-solving skills. Ability to work independently in a remote, distributed team. Preferred Qualifications Experience with engine customization or low-level systems development. Familiarity with profiling tools (RenderDoc, PIX, Nsight, etc.). Experience working on cross-platform or performance-constrained environments. Exposure to tooling, pipelines, or editor extensions. Background in multiplayer or large-scale systems. #J-18808-Ljbffr

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