Software Engineer - Low Level Systems - C++

Ea Studios
Madrid, Spain
2 days ago
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Role details

Contract type
Franchise
Employment type
Full-time (> 32 hours)
Experience required
5 years minimum
Working hours
Regular working hours
Job source

Tech stack

C++ (Programming Language) Client Server Models Software Code Optimization Profiling Data Synchronization Software Debugging Memory Management Video Game Development Software Architecture Software Engineering Systems Integration Multithreading
+3 more
Parallel Computation Data Analytics Unreal Engine

Job description

Electronic Arts crea experiencias de entretenimiento increíbles que inspiran a personas jugadoras y fans de todo el mundo. Aquí, todo el mundo es parte de la historia. Parte de una comunidad que conecta a gente de todo el mundo. Un lugar en el que la creatividad prospera, se invita a nuevas perspectivas y las ideas importan. Un equipo en el que todo el mundo hace posible el juego. EA SPORTS is one of the leading sports entertainment brands in the world, with top-selling videogame franchises, award-winning interactive technology, fan programs, and cross-platform digital experiences. EA SPORTS creates connected experiences that ignite the emotion of sport through industry-leading sports video games, including Madden NFL football, EA Sports FC soccer, NHL® hockey, and EA SPORTS UFC. As a Senior Systems Software Engineer, you will help architect and scale our core game and engine foundations within Unreal Engine. You will maintain a broad view of the engine’s architecture, identifying opportunities to improve performance, memory footprint, and stability. We are looking for a passionate engineer who enjoys deep technical problem-solving, planning, and building robust, scalable systems that empower our development team to build faster and more efficiently. This role will be Hybrid/Onsite in Madrid, Spain. Your Responsibilities

  • Architect, develop, and maintain complex engine systems in alignment with broader technical roadmaps and team goals.
  • Define and manage per-system frame budgets, establishing viable performance metrics for cross-functional teams and providing technical guidance to ensure these benchmarks are met reliably.
  • Develop, integrate, and scale foundational engine systems within Unreal Engine for a performance-critical, networked game architecture.
  • Deliver high-quality, performant technical implementations that adhere to strict memory and system constraints.
  • Contribute to core EA technologies in an architecturally sound way to promote collaborative development efforts.
  • Implement and manage data-driven systems to support live service updates, including efficient asset streaming, patching strategies, and live-data synchronization.
  • Partner with leadership to define and uphold performance metrics while shaping long-term technical roadmaps.

Requirements

  • 10+ years of experience with C++, with an understanding of best practices, and architectural considerations.
  • 5+ years of experience with Unreal Engine architecture (e.g., core systems, performance management, memory optimization, multithreading or job strategies).
  • Strong communication and collaboration skills, with the ability to articulate complex technical and architectural decisions to engineering peers and leadership.
  • Experience with parallel programming, resource management, and multi-processor hardware architecture.
  • Advanced experience profiling, optimizing, and debugging performance bottlenecks within Unreal Engine, including deep familiarity with memory management.
  • Proficiency in integrating and maintaining large-scale systems covering multiple domains.
  • Advanced debugging skills applicable to client/server multiplayer games.

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