Senior Technical Animator - Anim Systems (Apex Legends)
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Role details
Tech stack
Job description
Weāre looking for an accomplished Senior Technical Animator who will embrace our philosophy and share their hard-earned expertise to provide support to our Apex Legends Tech & Animation teams. As a Senior Technical Animator, you will play a key role in empowering other developers by working closely with the Tech Anim, Engineering and Animation Departments. If this sounds like you, weāre eager to chat! What youāll do
- Reporting to the Lead Technical Animator, you will be responsible for developing engine side technology and features that support the Animation team.
- Work directly with the relevant individual contributors and department leads to develop our DCC and runtime toolsets that drive our animation pipelines in Maya and Source Engine.
- Pioneer and develop solutions for emerging animation workflows across the current area of responsibility.
- Partner with other Tech Animators and Programmers to implement solutions that are robust, performant and scalable.
- Provide troubleshooting support to the relevant Animation Teams, primarily for rigs and tools in Maya.
Requirements
Do you have experience in Tooling?, * 5+ yearsā game industry experience working on the technical side of Animation for games.
- Strong communication skills. Weāll be relying on you to understand the needs of your peers while being able to communicate your own.
- The ability to give and receive feedback in a constructive, timely and professional manner.
- Experience with Animation Graphs and/or State Machines in a modern game engine.
- Experience with real time IK solvers, physics and skeleton setups in a modern game engine.
- Experience with Retargeting, Animation Sharing, 1st Person Viewmodel, Animation Layering, Additive and Root Motion concepts and workflows.
- Experience in writing Artist/Animator facing tools for relevant software (Python/PySide).
- Experience working with both keyframe animation and motion capture data.
- Experience with Skeletons/Rigging in Maya is a plus. (Note: This is NOT a rigging role.)
- Experience contributing to a FACS based facial animation pipeline is a plus.
- Experience on 1 or more shipped titles, ideally in the FPS genre.
Benefits & conditions
Pulled from the full job description
- 401(k)
- Health insurance
- Paid time off
- Vision insurance
- Dental insurance
- Life insurance
- Disability insurance, * California (depending on location e.g. Los Angeles vs. San Francisco) *$143,800 - $217,200 USD Pay is just one part of the overall compensation at EA. In the US, we offer a package of benefits including paid time off (3 weeks per year to start), 80 hours per year of sick time, 16 paid company holidays per year, 10 weeks paid time off to bond with baby, medical/dental/vision insurance, life insurance, disability insurance, and 401(k) to regular full-time employees. Certain roles may also be eligible for bonus and equity.
About Electronic Arts Weāre proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth. We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do. Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.
About the company
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Founded in 2010 by the original creators of the Call of Duty Franchise, Respawn was created with the philosophy that when talented people have creative freedom, theyāll make extraordinary games that achieve the unexpected. From our roots as an indie studio to joining the expansive roster of studios at Electronic Arts, this remains our guiding principle. We truly love what we do and want to share our passion with players worldwide.
Our shipped titles include critically acclaimed multi-platform games Apex Legends, Titanfall, Titanfall 2, Star Wars Jedi: Fallen Order, Star Wars Jedi: Survivor and Medal of Honor: Above and Beyond. Join us for the opportunity to create groundbreaking games with some of the best developer talent in the industry., In addition to opportunities for creative impact and professional growth which come with being a member of our team, working at Respawn has many other perks and benefits! Learn more at respawn.com/perks.
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