GPU Software Engineer
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Role details
Tech stack
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Job description
We are seeking expert-level GPU Software Engineers to support a high-visibility platform initiative within the Maya program, focused on building software tooling on top of a custom compiler and SDK.
The role involves developing, optimizing, and porting GPU kernels and AI workloads to a specialized hardware platform.
This is a critical and time-sensitive engagement with immediate onboarding expectations and long-term roadmap alignment (~18 months)., * Develop GPU kernels for specialized hardware platforms using PyTorch/Triton frameworks
- Build software solutions leveraging custom compiler and SDK capabilities
- Design and implement kernel-level optimizations to control hardware execution behavior
- Port open-source AI/ML models to custom SDK environments
- Port and adapt high-performance computing benchmarks and stress workloads such as:
- Linpack (High Performance Linpack)
- BERT/benchmark-style workloads (referred as “Babu bench”)
- Develop stress testing and validation workloads aligned to hardware behaviour and platform validation
- Support testing and stress testing of current and next-generation hardware platforms
- Collaborate closely with platform architects and compiler teams to enhance system capabilities
- Core Technical Skills (Must-Have)
Requirements
- Python
- C/C++ (systems-level programming)
- PyTorch
- Triton (Triton language / kernel development)
GPU & Systems Expertise
- GPU kernel development (mandatory and critical)
- Strong understanding of GPU architecture and compute optimization
- Experience with compiler-based optimizations / runtime execution layers
- Experience with custom SDKs or hardware abstraction layers
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