Head of Cross-Platform

Photoroom
27 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Remote

Tech stack

API
Android
C++
Code Review
Data Synchronization
Software Debugging
Graphics Software
OpenGL
Web Applications
WebGL

Job description

You'll own:

  • Long-term strategy and execution of our internal Rust-based engine. This encompasses rendering, document model, data synchronisation and realtime collaboration.
  • Cross-functional partnership - serving as the keystone behind our iOS, Android, Web apps and API.
  • Team leadership - scaling our team while maintaining culture and excellence, fostering knowledge-sharing and bottom-up initiatives.
  • Technical excellence - code review, performance optimisation, and troubleshooting complex issues

Key opportunities to drive impact:

  • Establish technical direction for our ambitious goals around agentic image editing
  • Advance our wgpu-based rendering pipeline for a best-in-class editing experience
  • Create space for calculated risk-taking alongside rapid shipping excellence

Requirements

Do you have experience in iOS?, Must-haves:

  • Proven experience leading deeply technical teams within product companies, with strategic decision-making experience and hiring + mentorship experience.
  • Technical depth for mentorship - spot code issues, debug failures, analyse performance bottlenecks, and guide ICs through complex technical challenges.
  • Cross-platform experience - building tools and libraries aimed at being consumed by other developers, in Rust or C/C++
  • Cross-functional collaboration - can work closely with other Engineering teams, Product, Sales, etc. Ability to simplify deeply technical topics into understandable terms.
  • Empowering leadership style with technical credibility - set context, maintain hands-on expertise, code review proficiency, and opinionated technical guidance

Nice-to-haves:

  • Experience working with or leading engineers working on rendering APIs: OpenGL, WebGL, Vulkan, Metal, WebGPU, DX12, etc
  • Experience ensuring maintainability and scalability of large (>100k LOC) Rust codebases
  • Experience with text-rendering pipelines or vector-graphics editing pipelines

Benefits & conditions

Competitive salary + stock options

Remote-friendly within 3-hour flight from Paris, come once a month to Paris (fully reimbursed), or come to the office more often as you please.

About the company

Photoroom launched in 2020 after being accepted into Y Combinator and has become the world's most popular AI photo editor over the past four years. Our goal is to create the technology allowing anyone create studio-level product images in minutes. With over 300 million downloads and processing 5+ billion images annually, we serve both individual creators and major enterprises like Amazon, DoorDash, and Decathlon through our B2C app and B2B API solutions. We're a profitable, remote-friendly company that has raised Series B funding and aims for 40% year-over-year growth. Our team of 100+ passionate builders focuses on craft, innovation, and collaboration, creating exceptional impact for entrepreneurs and businesses worldwide., Photoroom is an international team and we work in English. We offer language lessons for those who need them (English & French).

Apply for this position