Dialogue Designer
Role details
Job location
Tech stack
Job description
Both of CIG's publicly-announced projects are developing extremely well. Our record-breaking crowdfunded MMO space simulator Star Citizen is adding more content than ever before. Our action-packed cinematic first-person-shooter Squadron 42 is progressing towards completion. We've built Star Citizen's persistent online world and are in the process of making it come alive with rich and immersive dialogue content. We've captured a star-studded cast including Mark Hamill, Sir Gary Oldman, Gillian Anderson and John Rhys-Davies for Squadron 42's stunning cinematic scenes and thrilling gameplay scenarios, and we are in the process of making them sound their very best!
This is an opportunity to guide these high-profile projects to their finish line by mastering, implementing, and mixing scripted dialogue assets to the highest standards. Additionally, you will be creatively designing dialogue processing, capturing new dialogue, and working with our world-class inspirational audio team!
Our tech-savvy department maintains high quality and consistency across all dialogue assets, while supporting our amazing game designers and producers in creating cinematic narrative wonders for our players.
What does a Dialogue Designer at CIG do?
- Record, edit, and master all types of dialogue audio assets and metadata to a high standard while ensuring consistency is maintained over numerous sessions.
- Manage all forms of audio dialogue implementation, runtime effects design, and dynamic in-game mixing, ensuring an engaging and immersive dialogue experience.
- Maintain and drive improvements in all dialogue-related audio pipelines and workflows from pre-production to implementation and QA processes.
- Regularly report to Dialogue Lead and Production and update all relevant parties with issues or blockers, as well as info-share in your successes and experiences gained.
- Collaborate regularly with upstream teams as well as other content teams like Facial Animation and Narrative to align on project vision and pipelines.
Requirements
- Proficiency in production sound, especially with performance-capture or film where timecode is required for sync.
- Solid working experience with spectral dialogue editorial, such as iZotope RX Advanced or other industry equivalents.
- Working knowledge and high-level operation of DAWs such as Pro Tools, Reaper, or other industry standards.
- Problem-solving ability to handle bug-fixes and director feedback.
- Capability with audio middleware such as Wwise, or game engines such as Lumberyard is encouraged.
- Balancing multiple tasks, providing stakeholder updates, and collaborating with colleagues.
- Passion for dialogue in video games or other forms of entertainment.