Build Pipeline Programmer - Studio Compass
Role details
Job location
Tech stack
Job description
We are looking for Build Pipeline Programmer. This is a specialised programming role focused on developing and maintaining build pipelines for Unreal Engine-based VR projects. You'll work closely with programming, art, and design teams, as well as central functions like Shared Technology and IT.
In this role, you will design, implement, and maintain build pipelines for Unreal Engine projects. You'll optimise build and deployment processes to improve efficiency and reduce turnaround times, identify and resolve pipeline bottlenecks, automate repetitive tasks to streamline development workflows, and provide technical support for build-related issues., * Independently implement build and automation features to a professional standard.
-
Monitor and troubleshoot live build processes across multiple systems.
-
Plan and estimate tasks effectively, balancing priorities and escalating blockers.
-
Communicate status updates and write clear documentation for build systems.
-
Collaborate with stakeholders across the studio and Shared Technology teams., nDreams is the world's biggest and most experienced VR game developer and publisher. Headquartered in Farnborough, UK, we are the studio behind groundbreaking titles including Synapse, Ghostbusters: Rise of the Ghost Lord, Phantom: Covert Ops, Far Cry: Dive Into Insanity, and Fracked. We also have a dedicated and extremely experienced publishing team to partner with the industry's brightest developers on projects ranging from the critically acclaimed Little Cities to PowerWash Simulator VR. Continue reading
Requirements
The skills you'll need:
-
Proficiency in Python and C#.
-
Experience with TeamCity (including Kotlin configuration), Perforce, and Unreal Build Graph.
-
Familiarity with Unreal automation (C++, Blueprint, or Python).
-
Understanding of cloud computing concepts and AWS CLI.
-
Basic scripting in Unix/Bash and PowerShell.
-
Strong communication skills, especially when explaining technical concepts to non-technical staff.
The nice to haves:
-
Experience working on at least one released title for console, PC, VR, or mobile.
-
Prior responsibility for implementing and maintaining automated processes.
-
Professional experience with Unreal Engine 5.
-
Experience with Unreal Hord build system.
-
A passion for VR and knowledge of what makes a great VR game.
Benefits & conditions
- Regular team and company events
- Free drinks, fruit or food
- Flexible working
- Private Medical/Dental healthcare
- Stock Options