(Senior) Software Engineer (Rust / Real-Time Systems)

SensitHaptics
Potsdam, Germany
6 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Experience level
Senior

Job location

Potsdam, Germany

Tech stack

Microsoft Windows
Software Applications
C Sharp (Programming Language)
C++
Continuous Integration
Windows API
E2e Testing
Software Engineering
SQLite
Data Streaming
Multithreading
Real Time Systems
React
Real Time Data
Front End Software Development
Crud

Job description

We are looking for an experienced software engineer to work on our Windows-based core software stack. You will maintain and extend existing simulation integrations and implement new ones end-to-end. You will work primarily in Rust, with occasional React work for UI adjustments (~90% Rust / systems work and ~10% UI).

You will operate with a high degree of independence and ownership.

Tasks

  • Design, implement and maintain real-time, low-latency software components in Rust
  • Process and analyze live data streams from simulations and games (UDP, shared memory, custom protocols)
  • Implement low-level audio and haptics signal generation
  • Develop and optimize multi-threaded systems with strict latency and stability requirements
  • Maintain and extend existing Windows-only implementations; build new integrations independently
  • Write integration and end-to-end tests for complex, real-time systems
  • Help maintain and improve the CI/CD pipeline
  • Occasionally implement small UI changes in React (Tauri frontend)
  • Collect feedback from the community and incorporate it into feature improvements

Our Tech Stack

  • Rust (core systems, real-time processing)
  • Tauri with React frontend
  • Low-level audio / haptics generation
  • Real-time data ingestion (UDP, shared memory, proprietary protocols)
  • Multithreaded programming
  • Turso / SQLite
  • Mono-repository
  • Windows (primary and currently only supported platform)

Requirements

Do you have experience in Windows?, * Professional Rust experience, or 5+ years with compiled languages (C/C++/C#/ Zig etc.)

  • Deep understanding of multithreading, concurrency models and synchronization
  • Strong intuition for low-latency systems and performance trade-offs
  • Experience with integration and E2E testing in non-trivial systems
  • Comfortable working on Windows-specific software
  • High level of independence, reliability and engineering discipline

Strong Plus Points

  • Experience with sim racing, racing telemetry or simulation data
  • Windows driver or low-level Windows API experience, especially related to audio
  • Deep understanding of Windows system internals
  • Background in audio engineering, DSP or haptics
  • Experience building performance-critical desktop applications

Benefits

  • Work on real systems software, not CRUD or dashboards
  • Ownership over critical parts of a market-leading haptics platform
  • Extremely short decision paths and direct collaboration with founders and hardware teams
  • Hybrid work setup with flexibility
  • A product used by highly demanding, technically sophisticated users
  • No hype, no politics, no bullshit - just hard engineering problems

If you enjoy low-level systems work, care about latency, and want to build software that people can physically feel, we want to hear from you.

About the company

SensitHaptics builds the leading haptics technology for immersive gaming and professional sim racing. Our proprietary Metahaptics technology combines real-time data processing, low-latency audio/haptics generation and tightly integrated hardware control to deliver industry-leading immersion. Our software stack runs close to the system, processes telemetry and simulation data in real time, and drives haptic hardware with extremely low latency. This is not a typical app role. It is systems engineering applied to gaming.

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