Pro Apps Graphics & ML Ecosystem Engineer

Apple Inc.
Charing Cross, United Kingdom
3 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English

Job location

Charing Cross, United Kingdom

Tech stack

API
Computer Programming
Graphics Software
Machine Learning

Job description

GGML's Metal Pro Apps & ML Ecosystem team is now seeking a world-class, driven, and dedicated engineer to work alongside developers to integrate the Metal API into their Pro user content creation applications and optimise performance for Apple's GPU. Are you ready to engage with developers to advance their success using Apple's tools and technologies related to the GPU? Responsibilities: Analyze developers products and report on their use of graphics API, recommending optimizations, algorithms, and techniques to improve their applications feature set and performance. Host developers during in-person engineering sessions. You will be a key source for all aspects of graphics application development, including engineering, documentation, training, and relationship management. ","responsibilities":"Support adoption and optimisation of GPU-accelerated rendering techniques by 3rd party Apps. Performing in-depth analysis of an application's full stack to drive the best possible performance across hardware families. Representing Apple to 3rd party clients, managing the relationships, and driving the engineering work

Requirements

Do you have experience in macOS?, Exemplary written and oral communication skills. Graphics programming development in games or digital content creation applications. Experience with system level programming and computer architecture., Proven programming and problem-solving skills. Good understanding of machine learning fundamentals. GPU graphics/compute programming APIs & optimization techniques.

About the company

Apple's Graphics, Games and ML org provides the graphics software foundation across all of Apple's innovative products, including Mac, iPad, iPhone, and Apple TV. Our responsibilities encompass the frameworks, developer tools, and device drivers for the GPU and Display on Apple's hardware. Metal provides a modern, high-performance graphics & compute API for developers inside and outside of Apple to provide high performance applications on for iOS, macOS and Apple TV.

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