Pro Apps Graphics & ML Ecosystem Engineer
Role details
Job location
Tech stack
Job description
GGML's Metal Pro Apps & ML Ecosystem team is now seeking a world-class, driven, and dedicated engineer to work alongside developers to integrate the Metal API into their Pro user content creation applications and optimise performance for Apple's GPU. Are you ready to engage with developers to advance their success using Apple's tools and technologies related to the GPU? Responsibilities: Analyze developers products and report on their use of graphics API, recommending optimizations, algorithms, and techniques to improve their applications feature set and performance. Host developers during in-person engineering sessions. You will be a key source for all aspects of graphics application development, including engineering, documentation, training, and relationship management. ","responsibilities":"Support adoption and optimisation of GPU-accelerated rendering techniques by 3rd party Apps. Performing in-depth analysis of an application's full stack to drive the best possible performance across hardware families. Representing Apple to 3rd party clients, managing the relationships, and driving the engineering work
Requirements
Do you have experience in macOS?, Exemplary written and oral communication skills. Graphics programming development in games or digital content creation applications. Experience with system level programming and computer architecture., Proven programming and problem-solving skills. Good understanding of machine learning fundamentals. GPU graphics/compute programming APIs & optimization techniques.