Creative Unity Developer

Adria Solutions ltd
Manchester, United Kingdom
2 days ago

Role details

Contract type
Permanent contract
Employment type
Full-time (> 32 hours)
Working hours
Regular working hours
Languages
English
Compensation
£ 50K

Job location

Manchester, United Kingdom

Tech stack

JavaScript
Computer Animation
3d Models
C Sharp (Programming Language)
Linux
Interaction Design
Rapid Prototyping Process
TypeScript
State Machines

Job description

My Client is an innovative technology studio building interactive digital products designed for large-scale, live and high-engagement environments. They are seeking a Creative Unity Developer to work closely with their Creative Director and Senior Unity Developer on rapid prototyping, gameplay development, and building a custom internal toolkit. This role sits at the intersection of code, design and animation - ideal for someone who enjoys blending technical skill with creativity.

The Role You'll help prototype and build interactive experiences from concept through to production. This is a hands-on, multi-disciplinary role where you'll:

  • Rapidly prototype and iterate on game mechanics
  • Develop interactive UI and gameplay systems in Unity
  • Collaborate on gameplay flow, input systems and interaction design
  • Create polished, engaging interactive moments
  • Build reusable systems and components
  • Contribute to internal tools that support efficient content creation
  • Help solve performance and scalability challenges You'll work in a fast-moving environment where experimentation and iteration are part of the process.

Requirements

  • Strong C# development experience within Unity
  • Proven ability to build interactive UI and gameplay systems
  • Experience exporting Unity projects (particularly Linux desktop deployment)
  • Familiarity with 3D workflows, including importing animated assets from tools such as Blender
  • Comfort working across programming, animation and design

Desirable Skills

  • Character animation in Blender
  • JavaScript / TypeScript (for lightweight input interfaces)
  • Unity performance optimisation (e.g. large object counts, DOTS)
  • 3D modelling
  • Shader development
  • Game-flow architecture and state machine design
  • Interest in multi-user or large-audience interaction challenges

Benefits & conditions

  • MacBook Pro and modern equipment
  • Remote-first (UK-based)
  • 25 days holiday + bank holidays
  • Flexible working
  • Supportive, close-knit team

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