Associate Game Systems Engineer
Role details
Job location
Tech stack
Job description
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The Rockstar Games Design/Scripting team creates the backbone upon which the rest of the Design team authors our game's missions, random events, ambient life, and everything in between. Additionally, we create tools to facilitate said authoring, improve iteration times and increase the productivity of all teams, not just the Design department.
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We assume responsibility for programming the Design team's systems, crafting code which is often complex and intricate - both for single player and online content. That responsibility also extends to the analysis and optimization of code created by our teammates and us.
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Our ability to implement design centric systems directly allows us to quickly iterate on new features and ideas, all in close collaboration with content designers.
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As our systems affect many other teams and departments, we are proficient in both inter- and intra-studio communication, relying on and providing feedback to other teams, ultimately empowering us to create the immersive worlds we are known for., * Design and implement systems that make up the backbone of the framework running content in our games.
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Help to define the structure and flow of data across multiple data-driven systems and domains.
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Work as part of the Design department and with the Code team to help shape the C++/C# interface.
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Identify and fix memory and performance issues.
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Help define code standards, work processes, and look after the overall code quality.
Requirements
- Experience developing in C#/ C++.
- Knowledge of language principles and architectural patterns.
- Experience with large scale refactors.
- Experience working on complex data-driven systems.
- Ability to define a clear set of requirements for solving a specific software engineering problem.
- Ability to write clean and robust code that can lead by example for others trying to solve similar problems.
- Real passion for game development and software architecture., * Networked development experience, especially in multiplayer games.
- Software architecture/programming related degree
- At least one shipped title.
- Demonstrable experience of working on large scale software projects.