Game Designer
Role details
Job location
Tech stack
Job description
Notable releases include Xeno Crisis, Final Vendetta, and Terminator 2D: NO FATE, with He-Man and the Masters of the Universe: Dragon Pearl of Destruction coming soon!
We are looking for a Game Designer to work with our team on a new 2D action/adventure title.
The Role
This is a hands-on gameplay design position focused on combat, boss encounters, progression systems, puzzles, level design and structure, and difficulty balancing.
You will work closely with the Production team and Gameplay Programmer to evolve, create and refine the game's core system and mechanics.
This is a full-time, office-based role in Southampton.
Responsibilities
Combat & Boss Design
- Design and iterate on enemy behaviours and combat encounters
- Create varied and distinct, multi-phase boss fights
- Balance player abilities against evolving enemy challenge
- Tune the overall game difficulty curve
Level & Narrative Integration
- Design 2D levels with pacing, purpose and readable navigation
- Integrate narrative beats into level design and structure
- Create quest flows and objectives that reinforce player motivation
Progression & Systems
- Balance the character progression and upgrade systems
- Make sure combat, level design, and progression all support each other
Feedback & Iteration
- Internalise and respond constructively to stakeholder and playtest feedback
- Translate feedback into gameplay improvements
- Iterate on combat, level flow, and systems based on review cycles
- Clearly communicate design reasoning when proposing changes
Cross-Discipline Collaboration
- Work closely with 2D artists and animators to ensure gameplay requirements are clearly defined
- Align enemy behaviours, attack timings, and boss mechanics with animation constraints
- Ensure strong visual telegraphing and mechanical readability
- Collaborate across disciplines to deliver cohesive gameplay moments
Benchmarking & Research
- Refer to genre benchmarks in 2D action-adventure games
- Reference comparable titles when proposing gameplay features or changes
- Use benchmarking to support gameplay suggestions
Documentation
- Maintain and evolve relevant sections of the GDD
- Clearly communicate design intent to programmers and artists
- Produce structured documentation, diagrams, and gameplay breakdowns
Requirements
Experience, qualification, and soft skills, have you got everything required to succeed in this opportunity Find out below., * 2-5+ years experience in gameplay design
- Clear and structured documentation skills
- Experience working on a 2D action or adventure gam
- Understanding of combat systems (melee and gunplay) and boss design
- Experience balancing difficulty and player xhkmmrq progression
- Experience collaborating closely with artists and animators
Highly Desirable
- Programming skill and familiarity with source control systems, ideally C#, Haxe, git
- Experience with level editing in Tiled
Above and Beyond
- Experience working on a licensed IP
- Experience with Unity
- Shipped console title, * Gameplay Design: 2 years (required)
- 2D action/adventure game development: 2 years (required)