Junior Game Designer
Role details
Job location
Tech stack
Job description
Framework Edge User Experience PHP across Übersetzungssoftware C# JavaScript Qualitätssicherung Hybrid Make Java UI Unity Support HTML5 SAN District Flexibilität Engagement
Stellenbeschreibung
Our strength lies in our diversity. With over 30 nationalities represented across our two locations, we're united by a shared passion for strategy games and a bold vision for the future. We celebrate what makes each of us unique - our perspectives, our stories, and the paths that led us here.
Work Your Way
Whether you're crafting code from a harbor-view desk in Hamburg or fine-tuning design details under the Maltese sun, we support flexible hybrid work models that empower you to do your best work - wherever you are.
Grow With Us
At Twin Harbour, your journey matters. Our Career Path Framework and mentorship culture provide the clarity and feedback you need to take the next step - whether you're deepening your expertise or branching into new disciplines. We invest in your growth with language courses, e-learning platforms, and support for conferences and training., As a Junior Game Designer on the Supremacy Franchise, you'll work on feature design, balancing, and documentation for live games with millions of active players. Senior Designers and the Lead Game Designer will mentor you through the work, help you develop your skills, and teach you how to think like a designer. You're learning by shipping real work. You'll contribute to features, take on design challenges, and build expertise on games that keep players engaged for months and years. Your job is growing into a designer who understands not just what works, but why,
- Support feature design by working on tasks owned by Senior or Regular Designers
- Help with game balancing (units, costs, rewards) using spreadsheets, playtests, and data
- Create and maintain clear design documentation (mechanics, edge cases, tooltips)
- Learn from live games by analyzing player feedback, metrics, and in-game behavior
- Collaborate with Tech, Art, QA, and UI/UX to bring features to life
- Playtest regularly, identify issues, and suggest improvements
- Grow your design skills through hands-on work, mentorship, and feedback
- Take initiative within your scope by spotting improvements and contributing ideas
Requirements
- A strong passion for strategy games, especially complex or long-term systems
- Clear communication skills and a collaborative mindset
- High attention to detail in design, balancing, and documentation
- Comfort working with spreadsheets
- Curiosity, self-motivation, and eagerness to learn and improve,
- A portfolio with projects, mods, prototypes, or game jam work
- Experience with free-to-play games, progression systems, or live operations
- Familiarity with Unity
- Experience in QA or playtesting, * Arbeitsverträge, Coaching und Mentoring, Design-Strategien, Game-Design, Personalwesen, Recruiting, Veranstaltungsmanagement