Founding Game Designer
Role details
Job location
Tech stack
Job description
storytelling, and consumer launches.About you You think of yourself as a pirate. Wait, maybe that's too specific. A bear will do too. The point is, you want to bring something special to this world. Something wonderful.In corporate speak, we might say that we're looking for an ambitious and forward looking Game Designer who's excited at the prospect of inventing a new gaming paradigm with AI at its core. You're comfortable thinking from first principles about what makes a great game. You understand what AI will change and what will remain the same. You've worked on 2+ games from scratch, at reputable studios or on your own. You have strong opinions about what the future of games look like.What we're looking for, really, is someone who knows games in and out, and wants to join us to build something extraordinary for children.The role You'll be Pebble's first game designer, responsible for defining how an AI-powered world actually feels to play. That means, Who we are: We are a leader in fraud prevention and AML compliance. Our platform uses device intelligence, behavior biometrics, machine learning, and AI to stop fraud before it happens. Today, over 300 banks, retailers, and fintechs worldwide use Sardine to stop identity...
Requirements
designing the exploration systems, pacing, and progression mechanics that make kids want to come back, not through dark patterns, but through genuine curiosity and a deepening relationship with an AI companion character. You'll work at the intersection of game design, child development, and generative AI, building design frameworks from scratch in a Godot 4 environment where the content is procedural and the interactions are voice-driven.This is a unique opportunity to create a completely new kind of game experience that goes beyond entertainment. This is an opportunity to shape the future of parenting and education in the age of AI.Requirements You have:Shipped at least one game or interactive product where you owned core design decisions: progression, pacing, systems, or economy design.
A portfolio or body of work that demonstrates systems thinking: you can show how you designed rules that produced emergent player behaviour, not just authored fixed content.
The ability to prototype quickly and iterate based on playtesting, not just theory.
Strong design communication skills. You can write a clear design doc, argue for a mechanic, and explain your reasoning to engineers and non-designers without hand-waving.
You're comfortable with:Being the first designer. There's no existing design language, style guide, or established framework. You'll be making foundational calls with incomplete information and revising them as you learn.
Providing a strong input on the visual side. You have a strong visual eye and opinions about art direction
Designing for an audience that isn't you. Our players are 6-10 years old. You don't need a background in child development, but you need genuine curiosity about how kids think, play, and learn.
Working with generative systems. Much of Pebble's content is procedural and AI-driven, which means you're designing constraints, rules, and possibility spaces rather than hand-crafting every encounter.
Nice to have:Experience with Godot, or any 2D game engine's design/prototyping tools.
Familiarity with educational game design, edutainment, or serious games.
Interest in or exposure to AI/LLM-powered interactive experiences.
Experience designing for young children or family audiences.
Genuinely optional:Charizard card in mint condition to add to our cabinet of curiosities
Work conditions Salary up to 80k-110k GBP depending on experience
Strong equity component, What's that? You love problem solving? Great. Ever thought about a progressive career in the Technology industry? You don't need any knowledge or a background in Technology to succeed at Ten10. Let's close the digital skills gap together.Ten10 offers a unique opportunity to...